Mental Health Care Runs Amuck in Psycho-Pass Anime Series

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One of the best things about Japanese anime is that as a means of storytelling, it is not limited to specific areas of subject matter. Whereas most American animation is usually limited to kid-friendly material, anime can be applied to just about any genre (drama, romance, horror, etc.). Thus, when I heard about the anime Psycho-Pass, a hard-boiled cyberpunk crime thriller series that spans 22 half-hour episodes, I just had to see it for myself. I'm glad I did--it's one of the smartest sci-fi shows I've ever seen.

The overall plot of Psycho-Pass will sound familiar to anyone who frequents the crime thriller genre: a group of law enforcement officers who are in search of an elusive suspect who is connected to a series of brutal, gruesome crimes. Yet where Psycho-Pass differs greatly from other crime thrillers is in its setting, a futuristic Japan that is constantly monitored by an omnipresent computer network called the Sybil System. Such a setting puts a unique spin on standard crime thriller character types and conventions, resulting in a challenging and engaging narrative that sci-fi fans will relish.


It is difficult to describe Psycho-Pass without explaining the rules of the world in which it takes place:

* Each Japanese citizen has a "Psycho-Pass", a psychological profile that is routinely read by the Sibyl System. If a citizen's "Crime Coefficient" (a particular value within a Psycho-Pass) rises to a certain level, the Sibyl System will require that citizen to get state-approved psychiatric counseling to lower the Crime Coefficient. If the citizen refuses counseling and/or his Crime Coefficient stays at a high level, he will be identified as a "Latent Criminal" and face a life sentence of institutionalization.

* A person's Crime Coefficient can rise due to stress, anger and trauma, so citizens are strongly encouraged by the state to avoid situations where such emotions can be triggered. For example, artists (musicians, writers, sculptors, etc.) are required to get a state license to prove that their work does not cause the Crime Coefficients of their spectators to increase. Unfortunately, even though the Crime Coefficient is a measurement value that was devised to predict and deter criminal activity, victims of violent crime can also become identified as Latent Criminals due to the trauma they experienced at the hands of criminals.

* Law enforcement duties are divided between two classes of officer: Inspectors and Enforcers. Enforcers are Latent Criminals who show an aptitude for law enforcement work and are tasked with the violent and stressful aspects of law enforcement. Enforcers have more freedom than other Latent Criminals (such as their own living quarters and permission to visit the outside world with the accompaniment of an Inspector) but they are still held in low regard by the general populace; characters frequently refer to Enforcers as nothing more than "hunting dogs" for the Inspectors. It is also not uncommon for an occasional Inspector to be downgraded to an Enforcer.

Psycho-Pass reminds me of other sci-fi TV shows such as Dollhouse and Orphan Black in that it centers on an advanced form of technology and then uses a series of episodes to examine the daily lives of the people who are most immediately impacted by it. As such, Psycho-Pass poses many thought-provoking questions about the relationship between society, law and technology. In particular, it frequently ponders whether it is more important to have a society that is truly just or a society that is successful at convincing its citizenry that it is just. If this is your kind of science fiction, then I can't recommend Psycho-Pass highly enough.




The Dark Knight Disappears from Cartoon Network

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It's official: Beware the Batman, the animated series that makes up half of Cartoon Network's DC Nation programming block, has been pulled from the network's schedule. For the immediate future, the DC Nation hour will consist of two episodes of Teen Titans Go! There has been some speculation that Beware the Batman will return in January, but nothing has been confirmed as of yet.

If anything, I think that this development speaks volumes about Time Warner's inept handling of the DC universe. Some of the scuttlebutt that I've heard is that the executives at Cartoon Network weren't happy with having DC superhero cartoons "forced" on them by their parent company of Time Warner, so they were happy to get rid of the under-performing Beware the Batman cartoon as soon as they could. If that is true, then that would indicate that Time Warner's current plan to promote DC superheroes in media formats outside of comic books is poorly organized and will mostly likely sputter along for a while without generating any memorable hits.

For those of you who are keeping score, here's how things stand between DC and Marvel when it comes to movies and TV:

* DC has one TV cartoon (Teen Titans Go!) currently on the air, a Superman/Batman movie in the works, and a live-action TV series (Arrow) that is on its second season on CW and has nothing to do with any of the of the DC superhero movies.

* Marvel has three cartoons on the air on Disney XD (Avengers Assemble, Hulk and the Agents of S.M.A.S.H., and Ultimate Spider-Man) and a live-action TV series (Agents of S.H.I.E.L.D.) on ABC that's a spin-off of the Marvel superhero movies. Marvel also has Thor and Captain America movies scheduled for release (November 2013 and April 2014, respectively), another Avengers movie in the works, and movies based on superheroes such as Ant-Man, Guardians of the Galaxy and Fantastic Four currently in pre-production. This list does not include upcoming Spider-Man and X-Men movies, movies that are being made without direct supervision from Marvel and its parent company Disney.

I may not be the most well-versed superhero fan, but it looks to me that DC is getting its butt kicked by Marvel. Thanks, Time Warner!




Zombie Babies Infect Spirit Halloween Product Lines

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Being a horror fan, I naturally consider myself to be an aficionado of the Halloween holiday season. Nevertheless, my recent visit to a Spirit Halloween store revealed to me how far I am behind the times in recognizing Halloween awesomeness, an awesomeness that's so awesomely awesome that it's criminal for it to be limited to just one season. The awesomeness that I'm talking about is Spirit Halloween's line of "Zombie Baby" props and costumes.


Watch your back, Anne Geddes--they're coming to get you!


Sure, the fusion of horrific imagery and themes with children and things aimed at children has long been a staple of horror art, merchandising and storytelling. What Spirit Halloween has done is take this to a new level by providing a wide selection of props and costumes (some motorized, some not) that make little bundles of joy look like newborn nightmares. When I say "wide selection", I mean just that--it felt like all that was missing from Spirit Halloween's insane zombie infant inventory were replicas of the Crawler and Lurker Necromorphs from the Dead Space video game series. Click below to see a selection of Spirit Halloween Zombie Baby items that will add an extra layer of delirium to your Halloween festivities.

I suppose I could provide descriptions of each of these products, but I think that the products' pictures and names speak quite well for themselves. Obviously, Spirit Halloween put a lot of thought and effort into these, so much so that I'm surprised that they aren't being released as some kind of monster baby collectible figure line. They're like the spiritual successors to the Garbage Pail Kids card series from Topps, only gorier; you can even get "adoption certificates" for them. Here's a selection of the props:


 Snack Time Zombie Baby

Baby Fat Zombie Baby 

Stabby Zombie Baby (with battery-powered stabbing action)

Jugular Jimmy Zombie Baby

Evil Rag Doll (with bloody needle-gnawing action)

Hugh R. Tasty Zombie Baby

Thumb Sucker Zombie Baby (extra thumbs not included)


Brain Eata Zombie Baby

Isabella Zombie Baby

Agony Ann Shoulder Baby


For those of you who would prefer to get more interactive with the terrifying tykes, here are some of the "Baby Harness Spinner" costumes:





Go to the Spirit Halloween site to check out the full selection of Zombie Baby items. Some of the products have already sold out, so place your orders now while supplies last.





Dawn of the Dead Cupcakes

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The Mrs. and I were visiting family over the weekend when one of the young geeks-in-training surprised us with a terrific Halloween treat: zombie cupcakes.


It's rare that a food item combines two things that I really love--zombies and pastry--but these cupcakes had it all. With pretzel sticks for arms, Tic Tacs for fingers, marshmallows for heads, and thick icing for skin, eyes, mouths and hair, these desserts of the damned can cause an epic sugar high that any horror fan would love. All that was missing were a few hapless gingerbread men (with sweet gumdrop brains) for these carnivorous confectionaries to terrorize.

Click below to see more pictures of this horde of undead delights.










Imperial Items I'd Like to See in the Star Wars: Rebels Animated Series

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This year's New York Comic Con (NYCC) came and went last weekend, and it had the usual geeky fanfare: panel discussions, celebrity appearances, cosplay, and previews of upcoming films, TV shows, and merchandise. From this particular NYCC event, the one event that really stood out from the others was the preview presentation of the upcoming Star Wars: Rebels, a CGI animated series that will debut in the fall of 2014 on Disney XD. The presentation was given by Lucasfilm’s Pablo Hidalgo, and it gave many tantalizing glimpses into the series that will show fans what the Star Wars universe was like during the rapid growth of the Empire after the Clone Wars and the early days of the Rebel Alliance.

Of the many details that were revealed during the presentation, one in particular caught my attention: the inclusion of vintage Star Wars toys as part of the series' vehicles and weapons. In particular, the Imperial Troop Transport, a vehicle toy that was released by Kenner as part of their toy line in the late 70s, will be used by the Imperial characters in Rebels.


The original Imperial Troop Transporter toy by Kenner ... 


... and the Imperial Troop Transporter that will be seen in Star Wars: Rebels.


With that in mind--and the fact that toy companies love to reissue old toys to save on production costs--Rebels could bring back many previous toy designs into official Star Wars canon. Read on to see some additional Imperial vehicles and Stromtroopers that could be returned to the spotlight through Rebels.

Mini-Rigs

Shortly after the release of Empire Strikes Back in 1980, Kenner began releasing smaller vehicle toys for its action figures called "Mini-Rigs". None of these vehicles appear in any of the Star Wars movies, but their smaller size and cheaper price made them ideal products for Kenner to squeeze a few more dollars out of the Star Wars license.

Of course, some Mini-Rig designs were better than others. The two that I would like to see in Rebels are the CAP-2 Captivator, which looks like a vehicle than can be used for both space combat and repairs, and the INT-4 Interceptor, a scout craft with retractable wings that looks like a legless AT-ST and was designed to fit inside of Kenner's AT-AT toy.

The INT-4 Interceptor.



The Imperial Outpost Playset

Kenner's line of Star Wars toys began to wind down during the mid-80s, but it wasn't ready to let go of such profitable series just yet. It put together a binder of conceptual ideas to keep the toy line running through 1985 and 1986, although none of the toys suggested in the binder made it to production. One of the toy ideas is conceptual artwork for an Imperial Outpost Playset. It looks like a modified version of the Imperial shield generator base in Return of the Jedi, and I think it would be great if this idea could be dusted off for use in Rebels.




The TIE Defender

Galoob was one of the toy companies that picked up the Star Wars license during the 90s, and it is largely remembered for producing miniatures of many Star Wars vehicles as part of its Micro Machines line. Most of the Micro Machines vehicles were from the first three Star Wars movies, although a handful were from Star Wars novels and video games. A replica of the TIE Defender, which first appeared in the Star Wars: TIE Fighter video game, was released in the Micro Machines Action Fleet line, a line of vehicle toys that were bigger than the regular Micro Machines toys and came with tiny figures that could fit inside the vehicle. Even though the Extended Universe stories place the first appearance of the TIE Defender just before the events in Return of the Jedi, it would be nice to see this or some other alternate design appear alongside standard TIE Fighters in the Rebels series.




Star Wars: The Force Unleashed

Star Wars: The Force Unleashed and its sequel were two video games that took place in the same era as Rebels. While it hasn't been confirmed as of yet if Force Unleashed is still part of Star Wars canon and if any of its characters and events will be involved in Rebels, it would be a shame to let the alternate Stormtrooper and Imperial Guard designs created for the games go to waste--especially since these designs have already been released as action figures and could be re-released with Rebels packaging. The designs include an EVO Trooper, Jump Trooper, Incinerator Trooper, and Shadow Guard.






DC and Marvel Superhero Cartoon Report Card, Fall 2013 Edition

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Last fall, I did a report card post about the DC and Marvel superhero cartoons on Cartoon Network and Disney XD. Since almost all of the cartoons from last year have been replaced with new cartoons (Ultimate Spider-Man is the only one that's still on the air), I think that now would be a good time to take a look at where things stand for animated DC and Marvel titles and how they reflect larger expansion plans to push both classic and obscure superhero characters from the comics onto multiple media platforms. Read on ...

Comic Book Company: DC

Channel: Cartoon Network

Cartoon Series: Beware the Batman, Teen Titans Go


Considering what has come before on Cartoon Network's DC Nation block, the CGI animated Beware the Batman and the revamped Teen Titans Go feel like significant steps downward in terms of quality. Of the two shows, Beware the Batman is the better cartoon and it has come a long way since its stiff first episode. Once Batman accepted the character of Katana as his partner in crime fighting, the show's narrative pace has improved; in fact, the banter between Batman and Katana keeps the show interesting even when the episodes themselves are not.

Despite its flashy look and fluid animation, the new Batman cartoon doesn't come near the same level of quality as previous cartoons such as Batman: The Animated Series and Batman: Brave and the Bold. The overarching plot thread that ties the episodes together isn't engaging, and the villains are either uninspired retreads of classic Batman villains or just simply bland in their own right. Take Lady Shiva and her League of Assassins, for example: They could be pulled from Gotham City and dropped into any Z grade kung fu movie without missing a beat, which just goes to show how much personality they lack.

I think that the current programming selection in the DC Nation block reflects Time Warner's current strategy of playing it safe with its DC properties. The previous attempt to make Green Lantern a blockbuster character through a live-action movie and a CGI animated series didn't work out the way it was planned, so it seems that Time Warner would rather stick with bankable characters (such as Batman) and previously successful cartoons (such as Teen Titans) instead of focusing time and resources on exploring and adapting other characters and stories within the vast DC universe. Furthermore, with the current buzz over the next Superman movie being devoted to who will play Batman next--not which Superman villain or supporting character will appear next or who will play them--I don't have much faith in future DC media projects.

Overall Grade: C+, for average to below average programming and heavy dependency on characters that we've seen too many times before.



Comic Book Company: Marvel

Channel: Disney XD

Cartoon Series: Avengers Assemble, Hulk and the Agents of S.M.A.S.H, Ultimate Spider-Man


In comparison to what DC is doing, Marvel has a much better and more comprehensive media plan, a plan to produce a series of movies, cartoons and live-action TV shows that can build upon each other and thus help grow the Marvel fan base. That said, it seems that the cartoons in this plan got the short end of the deal. Sure, Avengers Assemble and Ultimate Spider-Man have gotten better over time, but they still lack multi-episode story arcs, character development, and plot contributions from the original comic books; in other words, the current Marvel cartoons don't measure up to other Marvel cartoons that have come before them (i.e., The Avengers: Earth's Mightiest Heroes and Spectacular Spider-Man). The latest member of the Disney XD Marvel lineup, Hulk and the Agents of S.M.A.S.H, is currently going through the same growing pains that the other two Marvel cartoons did and I also expect it to become better but not great, for the exact same reasons why the other two cartoons are above average but little more.

I grew up with superhero cartoons such as Super Friends and Spider-Man and His Amazing Friends, so I understand what kind of superhero cartoons that Marvel wants to make now: the kind that provide to young viewers a basic introduction to a selection of superheroes and their universe in the hopes that these impressionable media consumers will become avid fans who compulsively buy superhero merchandise and loyally read superhero comic books. In that regard, the Disney XD Marvel cartoons are quite good at doing what they do (heck, they're much better than the superhero cartoons that I grew up with during the 70s and 80s). Unfortunately, if you're a long-time Marvel fan who is looking for faithful animated adaptations of classic characters and stories from the comic books, the current Disney XD cartoons will leave you underwhelmed.

Overall Grade: B+, for Marvel character diversity and opportunities for media growth.





Nintendo Goes Retro in Wii Party U

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Oh, Nintendo ... I just can't quit you. Even though I don't have the Wii U console and probably won't for a long time to come, I still like to keep an eye on what Nintendo is doing to see the new ideas it brings to the world of video games. With the upcoming minigame collection title Wii Party U, not only will players get the unique experience of asymmetrical game play but they will also get a high-tech flashback to a concept that was popular during the early years of portable video games: "head-to-head" tabletop gaming.

From what I have seen in the ads and articles about Wii Party U, 15 of the two-player minigames will be limited to the Wii U GamePad's display screen and require players to share the GamePad controls to play competitively or cooperatively. The picture below provides an example of what this kind of game play would look like, and the minigames that fall into this format include foosball, baseball, and slot car racing.


When I saw video footage of these kinds of two-player Wii Party U games in action, it reminded me of how early portable video game producers such as Mattel and Tiger would produce battery-powered tabletop games that two players could play together. Most of these games were sports games although there were some exceptions, such as the Star Wars Electronic Laser Battle Game.






To give you a better idea of what these games were like back in the late 70s and early 80s, here are two commercials for portable head-to-head electronic games:






A Self-Made Superhero Gets an Upgrade in Iron Man 3

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Due to financial problems beyond my control last summer, I have begun to catch up on all the box office fun I missed just a few months ago. First up: Iron Man 3, the concluding chapter in the trilogy about Marvel's resident techno-genius Tony Stark and his super-powered alter ego.

Iron Man 3 opens with Stark (played by Robert Downey Jr.) still reeling from the events in The Avengers movie. Overwhelmed by the many possible threats that could doom humanity, he has become obsessed with upgrading Iron Man--and himself--to counter any and all future menaces. Further complicating the picture are the appearances of the Mandarin (Ben Kingsley), a terrorist mastermind who has been orchestrating a series of surprise attacks around the world, and Aldrich Killian (Guy Pearce), a corporate rival who threatens to topple Stark Industries through his own "think tank" called Advanced Idea Mechanics (AIM). When a surprise attack by the Mandarin forces him away from home and friends, Stark has to rely on his intelligence and resourcefulness to stop the Mandarin and uncover AIM's secret agenda.

Long story short, I loved Iron Man 3 and I regret not seeing it in 3D on the big screen. It's everything a high-octane superhero film should be: witty without being campy, compelling without being ponderous, and thrilling without being shallow. It succeeds as a sequel, building upon the events in The Avengers and the previous Iron Man movies to reflect how Stark and his two closest allies Pepper Potts (Gwyneth Paltrow) and James Rhodes (Don Cheadle) have changed over the course of the stories. It also has a plot that makes ample usage of many characters and ideas from the Marvel universe (e.g., AIM, Extremis, the Mandarin, etc.). If Iron Man 3 is any indication of how Marvel plans to develop more movies based on its vast universe of characters and settings, then I think that superhero movie fans are in for many more blockbuster treats in the summers to come.

As I mentioned in my review of Iron Man 2, superhero stores are at their most compelling when they act as parables of power. As such, Iron Man 3 brings Stark's personal crisis about his responsibility towards others to a complete circle. In Iron Man, Stark bowed out of the international arms race because he felt that he could do more good as a superhero; in Iron Man 3, Stark has to come to grips that he never really left the arms race at all, that by becoming Iron Man he just exchanged his participation in one arms race for another. This is an intriguing dilemma for a superhero movie to portray, and Downey's performance as Stark is up to the challenge. (In light of the film's plot, I think that putting Stark on movie's poster as a falling Icarus was a nice touch.) The fact that the film is able to tell an entertaining story by largely keeping Stark outside of his Iron Man armor--working out his problems without routinely resorting to superheroics--speaks to how well made Iron Man 3 is. I also liked the film's jab at how the modern military-industrial complex needs to create villains for the sake of maintaining profit. In fact, given his role in RoboCop, I suspect that the inclusion of Miguel Ferrer in the cast of Iron Man 3 was a deliberate wink to Paul Verhoeven's dark satire of America's militarism.

I'm sure that Hollywood's current infatuation with superheroes will eventually reach a point of diminishing returns, but Iron Man 3 indicates to me that we are far from that right now. Until DC and its corporate masters at Time Warner come up with a better series of superhero movies, I'll be happy to make mine Marvel.



Great Moments in Video Game Licensing History: Alligator People and Planet of the Apes for the Atari 2600

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Since early days of their history, video games have been used like any other form of merchandising--as the recipients of licenses for popular characters, movies and TV shows for the sake of making money based on name recognition. It didn't matter how limited the graphics and game play options were in early video games; as long as gamers were willing to associate vague shapes, garbled noises and repetitive tasks with famous characters such as Buck Rogers, Dracula, Popeye and Superman, entertainment companies were willing to add video games to their vast inventories of licensed merchandise.

Yet as with most things in the entertainment industry, some oddities were bound to surface in what would appear to be a straightforward system. Case in point: unreleased games based on The Alligator People (1959) and Planet of the Apes (1968) for the Atari 2600. I can understand why Atari, Intellivision and Coleco were looking for new game content to promote their respective consoles in the early days of home gaming, but using licenses as obscure as Alligator People or in decline as Planet of the Apes to develop games doesn't make much sense even by today's standards. Read on for more details about these strange artifacts from video game history.

How Alligator People and Planet of the Apes wound up on the production list of video game developers during the early 80s is not entirely clear. Both are owned by 20th Century Fox, but the reasons why Fox licensed these particular titles out for video game development have been lost over time.

As a movie, The Alligator People was a ripoff of The Fly and was produced to be shown on a double bill with Fly's first sequel, Return of the Fly. It was produced during the later half of what has since become known as the "Atomic Age" of horror--namely, when horror stories depicted atomic radiation either awakening a prehistoric monster (The Beast from 20,000 Fathoms) or creating a new kind of monster from a pre-existing animal (Them!) or from people (The Amazing Colossal Man). Atomic Age horror films would provide ample amounts of material for video games from the 90s onward, games such as It Came From the Desert and Zombies Ate My Neighbors; however, the unfinished Alligator People game would have been one of the first video game nods to Atomic Age horror cinema had it been released.


A reproduction box for The Alligator People (photo courtesy of RetroGamesShop).


So what is The Alligator People game about? According to the description provided by AtariAge, "You are lost in the deepest part of the jungle. Six of your friends have fallen under the spell of the Alligator People. They are slowly being transformed into alligators and you are the only one in the world who can save them! ... To stop this transformation, you must inoculate each of them with a special antidote that you gather throughout the swamp. You don't have a lot of time! Not to mention, the alligators are chasing you as you attempt to gather vials of the antidote! The longer you wait, the more antidote you need to reverse the effects of the Alligator People!"

Whether the excitement of the game's description carries over to the game itself depends upon how you feel about retro gaming. While the idea of fighting off horribly malformed human-alligator hybrids sounds like a great idea for a horror survival game, the Atari 2600 Alligator People game has players controlling what looks like a giant hypodermic needle to find doses of antidote and shoot attacking alligators. The game's difficulty can be adjusted to add a constantly shifting maze that hinders the players' movements. Click here to read a profile of Alligator People on the AtariProtos site, and you can see an example of game play in the video window below.




For its time, Planet of the Apes was the premiere sci-fi franchise; Star Trek was still building its fan base during the 70s and Star Wars wouldn't appear until 1977. Even though Apes has appeared in movies, novels, comic books, Saturday morning cartoons and toy lines, this franchise never had much success in the area of video game entertainment. The first official Apes game was released in 2001 as a tie-in to the Tim Burton remake; however, if 20th Century Fox hadn't closed its video game unit, the first Apes game would have appeared either in 1983 or 1984 for the Atari 2600. (Then again, it also didn't help that the Apes franchise was largely dormant during the 80s and 90s, the decades where video gaming began to catch on as a viable market for home entertainment.)


A fan-created depiction of an Atari 2600 Planet of the Apes video game box.


In the Planet of the Apes game, players guide an astronaut who is stranded on the titular planet through different locations until they reach the final screen, the remains of the Statue of Liberty. Three types of apes are in the game--Chimpanzees, Orangutans and Gorillas--and they can shoot at, capture and kill the astronaut. Since this game was programmed for the Atari 2600, each location in the game consists of multiple screens and players have to figure out how the screens for each location connect to each other in order to make it to the final screen. Click here to read about the game on the Planet of the Apes Wikia site, and you can see an example of game play in the video window below.




Given how pop culture shamelessly mines older media brands for the sake of making money from nostalgia, producing games based on The Alligator People and Planet of the Apes for today's market would barely raise an eyebrow. Yet to know that these titles were under development as far back as the early 80s, the fledgling years of home gaming, provides us with a glimpse as to how developers were experimenting with using films from previous decades to create fresh content for what was then a new kind of home entertainment.