Showing posts with label interview. Show all posts
Showing posts with label interview. Show all posts

Phantom Sharks and Mutant Alligators Come to Life at Shark City Ozark

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For as glamorous as it looks from the outside, the entertainment industry is an extremely tough business. For every international superstar, there are thousands of actors, directors, writers and production crew members who are struggling to get by in such a demanding, hyper-competitive business. This is especially true for practical special effects artists: With Hollywood's desire to go digital, artists who aim to keep practical effects alive in both movies and television are facing increasingly steeper challenges from production companies that see CGI as sure-fire means of saving time and money--albeit at the steep expense of quality effects work and fan satisfaction.

Entering the fray of practical special effects services is Shark City Ozark (SCO), a creature effects shop in Missouri. I've been in contact with SCO about their latest projects, the recent SyFy production of Ghost Shark (read my review here) and the upcoming Ragin' Cajun Redneck Gators, which airs on SyFy this Thursday, September 5th at 9 p.m. (Fans of the 1959 creature feature Alligator People should check out Redneck Gators, since both films seem to be cut from similar creative cloth.) SCO provided mechanical creature effects work for both films and given my fascination with mechanical monsters, SCO let me post some of their behind-the-scenes production photos of their work and shared some insights with me about what it's like to break into a field where hands-on monster making isn't nearly as valued as it should be. Click below to continue.

If you're familiar with SCO's work with their mechanical shark maquettes from Jaws and Jaws 2, then you know that the folks at SCO know their movie sharks. Thus, the scaled-sized mechanical shark that SCO provided for Ghost Shark is clearly a labor of love, even if the film doesn't do the shark itself justice. Here are some examples of conceptual art by SCO for Ghost Shark:







When I contacted SCO owner Mike Schultz about SCO's mechanical shark, he mentioned a few details to me that didn't make it into the film. "I built him so he could bend into a deep 'C' curve and thrash around and snap like a Deep Blue Sea Mako, but by the time we went before camera all he was allowed to do was shake his head a little and barely snap his jaws," he told me. "We knew when we got the script what we were in for, but how often does one get the chance to make a mechanical shark for a film?!"







As you can see from the photos above, SCO's mechanical shark was mostly inserted into the movie through green screen shots. (Given its amount of detail and its original range of motion, it's a shame that this shark wasn't around for the miniature shots in Jaws 3D.) Of course, SCO didn't just provide a shark that could do dry green screen work--it could do water shots as well:





As someone who is all thumbs with even the simplest of plastic model kits, my head spins to consider how someone can make both movie-accurate mechanical shark collectibles and a movie-ready mechanical shark that works for both dry and wet shots. Did I also happen to mention that unlike another mechanical shark named "Bruce", SCO's shark never broke down once during production? "I provided extensive art design and story-boarding for almost every key sequence," Schultz mentioned. "Ghost Shark required extensive design work and story-boarding with the shark attack sequences, although much of the action simply ended up as transparent blurs shooting through the frame. I'm not really sure why so few ideas made it to the final print. Then again, when schedules are changed four times a day and things must be done on such a tight deadline, I can understand why much of what we loved, planned for and of what they wanted never made it to print. You just do the best that you can and move to the next need to fulfill."

So with Ghost Shark done, what can we expect this week from Ragin' Cajun Redneck Gators? Unfortunately, Schultz doesn't know. "I am not sure what parts of my gator work will air at this point," he said. "They contacted me really late in production. I actually had to set aside painting the nearly completed ghost shark to make these various gators and gator parts for them and then return back to finish the shark, which was due on another set only days later--and with us running it! I do know that they filmed everything we built and shipped to them, but how much will survive has us really wondering. We'll just have to watch with everybody else."

According to Schultz, SCO made a gator head, tail, and 4-foot long dead baby gator prop for Redneck Gators. Here are some pictures of the concept art and completed work:











"We're really proud of our polyfoam-gators," Schultz added. "When you look at our gators closely, you will see that every scale and wrinkle and armor plate is anatomically correct. We did not make all of the gators for the film, but what we built looks real and scary. The actors did not have to pretend that something was there either. There is very little that cannot be done with a realistic looking practical creature right there on the same set with the actors and crew."

So with so much work to do and so little time to do it, will SCO keep making monsters for future creature features? Absolutely! "I want to keep doing these things," Schultz told me. "These have been roller-coaster adventures for all of us. We'll endure the ever-changing schedules, the crazy scripts, the rushed late hours and last second creature changes. We want to be there on location again. We want to be racing those insane deadlines and trying to make things better and memorable. We love the green screen and the hot stage lights and the cold stale food. We love breathing life into polyfoam and silicon. We build these living things and get to travel to location and operate them. We want these same people to call us back and we want to make more monsters for them."

Click here to see more behind-the-scenes photos from Ghost Shark and Ragin' Cajun Redneck Gator, as well as photos for another upcoming production called Bering Sea Beast.





An Interview with Jaws Diorama Sculptor Nigel Humphreys (Part 2 of 2)

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Here is the second half of my interview with Nigel Humphreys from Sculptoria Studio about his upcoming series of collectible Jaws dioramas. In this part of the interview, Nigel talks about how he goes about selecting the Jaws scenes and images he hopes to recapture in diorama form, the list of collectibles he plans to release in the near future, and additional movie collectible work he has lined up outside of the Jaws license. Read on....

Titans, Terrors, and Toys: I've noticed that you've already sculpted--or are in the process of sculpting--a Bruce shark bust and an Estuary Attack diorama.

Nigel Humphreys: Oh yes, I've come a long way since those dreamy, childhood days of kit building. I now have the power to create the collectibles of my dreams, and I am loving every moment of doing them. The nose-to-gill Jaws bust I sculpted in 2009 has been put on hold, since Sculptoria Studio will be doing a full version of the movie shark--comprising of the head, the tail, the whole darn thing--quite soon. At the moment though, there are a number of people doing full body sculpts of the shark from Jaws so there is quite a plethora of them out there at the moment. I, on the other hand, am far more interested in sculpting entire, amazingly detailed scenes from the movie Jaws.

I always knew that whenever I finally got around to sculpting the world of Jaws, I would recreate collectibles for the young boy I used to be and for the all the other die-hard fans out there. I design my pieces to evoke all the thrills and spills and horror of Jaws. My primary area of concern when creating my collectibles was that I needed the sea to be as realistic as possible. I would accept no compromise on this issue. There was no way on earth I was going to create Jaws sculptures and paint a plastic sea blue--NO WAY! I wanted to sculpt a really, really realistic sea where I wanted the shark to be seen doing its huge 1975 thing--and with utter attention to detail from every conceivable point of view.

The first of my collectible Jaws movie moments is the Estuary Attack scene. Lovers of Jaws will recall this is the second time in the movie when the shark is revealed, the first being below the waterline--and what a scene that was! I was blown out of my cinema chair when I watched the shark moving sideways under water. That nasty rock pool nightmare of my childhood was back with vengeance and this time it was in the shape of a Great White Shark!


TTT: What goes into deciding which Jaws sculpts you are going to do, or would like to do but decide otherwise?

NH: Good question. In the case of Estuary Attack, I wanted to sculpt something which will thrill, truly thrill the passionate collector. I intend each of my detailed creations to evoke their very best memories from the film. I want every button in their re-collective childhood memories pushed.

TTT: Other than the movie itself, what Jaws materials do you use for reference?

NH: It begins and ends with the movie. There is such a lot of reference material which has surfaced recently, especially as a result of the stunning book Memories From Martha's Vineyard by Matt Taylor and Jim Beller. Those boys and The Shark Is Still Working troopers, its composer, Michael McCormack, Edward McCormack and his Jaws movie archives site, and artist Paul McPhee are the true guardians of the memory of Jaws. I like to think my sculptures will only add to their previous hard work in preserving this celluloid masterpiece forever.

TTT: How supportive has Universal been of your efforts?

NH: Very! As far as Universal goes, I deal with the UK office and although its can be a little long winded going through their channels, they know my intention is to respect the movie they own. They are the governors and an artist like myself has to be patient with the owners of such guarded material from which he or she wishes to derive his own protected works. I have great respect for Universal Pictures, it's a truly wonderful backer of visionary movies.

TTT: What kind of feedback have you been getting from Jaws fans and movie prop collectors?

NH: Fantastic feedback! Since exposure of my highly detailed Jaws: Estuary Attack diorama, I've been getting lots of e-mail from fans who have told me they have been waiting for Jaws collectibles of this quality for years and thanked me for taking the time to create them. I thought this was really sweet. Our debut Estuary Attack is certainly causing big waves, forgive the pun. We will be launching during September so for fans reading this article, all I can say is watch this space!

TTT: Indeed! Have any cast and/or crew members from Jaws commented on your work?

NH: No, not yet. But we are planning a special series of presentations through Universal.

TTT: Good luck with those. What future Jaws sculptures do you plan on doing next?

NH: We are already working on the following Jaws diorama projects:

  • All Banged Up! (Ben's Head and Boat
  • Hull Diorama with Internal L.E.D Light)
  • Shock in the Sand (Chrissy's Remains Diorama)
  • Sinking Severed Leg (Sailing Coach) Diorama
  • Just Ten More Minutes (Alex Kitner Diorama)
  • Holiday Roast (Jetty Tyre/Tire Diorama with L.E.D Light)
  • Not with Three He Can't (Chase Barrels in Action!)

TTT: Depending on how well your first wave of collectibles sell, do you see yourself doing something regarding the Orca?

NH: To be honest, I have already done sketches of Quint in the shark’s mouth on a detailed section of the Orca, as well as one of Quint being dragged under the water. It’s quite possible depending on how they go.

TTT: Will you be sculpting anything from the Jaws sequels?

NH: A few select diorama scenes from Jaws 2, but certainly not any of the sequels thereafter. Are you kidding me? (Laughs.)

TTT: So no Jaws: The Revenge “Ellen Brody stabbing shark with boat” diorama? Bummer. How can fans go about purchasing your work?

NH: Links will be available soon via our Facebook page and our 'Forever Jaws - The JAWS Appreciation Society' Web site when it surfaces shortly. People can also e-mail me with their interest to purchase any of our collectibles at NHumphreys@SculptoriaStudio.Com. Each diorama will be very limited in number, I just wanted you to know that. This makes them utterly, utterly valuable thereafter. We plan a range of supporting payment methods as well.


TTT: In addition to Jaws, what other movie collectibles do you plan to sculpt?

NH: Now, this is amazing news I have to tell you. As well as two CGI television series that I have created, designed and produced (Editor’s Note: The two TV series are The All Weathers and Skid, The Amazing Automobile), I am working on a range of long awaited and totally thrilling sculptures and dioramas from Close Encounters of the Third Kind. I am so very excited about these projects. In fact, I am having discussions about producing an ultra Limited Edition box set comprising of a full, glossy color hardback book by Philip Heeks, of which he has very kindly granted us exclusive, a DVD, music soundtrack and a stunning senior alien sculpture from the end sequence of the movie, all in one awesome CEOTTK box! Phil Heeks is a very talented guy and we are proud to have him on board with us on this thrilling project. His publication is amazing.


An early photo of one of Nigel's Close Encounters dioramas.


TTT: That sounds amazing! Will you continue to produce other movie replicas for collectors?

NH: Absolutely! I am designing some really hardcore projects for serious collectors, and I mean some really clever stuff. So, for all your dedicated readers all I can say is, "Watch the skies!"





Thanks for the interview, Nigel! Be sure to check out the Sculptoria Studio and Forever Jaws sites for updates regarding Nigel’s Jaws dioramas. Click here to see a preview video of the Estuary Attack diorama, and we’ll also be posting Sculptoria Studio collectibles announcements here on this blog as well.





An Interview with Jaws Diorama Sculptor Nigel Humphreys (Part 1 of 2)

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While continuing my obsession with high-quality replicas of famous movie monsters (an obsession that dovetails with all of my other movie-related obsessions), I have recently found promotional pictures for a series of Jaws dioramas that being produced by Sculptoria Studio, which is located in Manchester, England. Thankfully, Sculptoria’s founder and creative director, Nigel Humphreys, was kind enough to answer a few questions that I have for him about his Jaws work, his love of sculpting, and how he applies his sculpting talents to his love of Jaws and other horror and sci-fi franchises. Read on for the first part of the interview.

Titans, Terrors, and Toys: How long have you been a Jaws fan?

Nigel Humphreys: Since 1975, I guess. My curiosity about Jaws was roughly at the time of the Planet of The Apes TV series and The Six Million Dollar Man. Oh--and The Waltons too! (Laughs.) I recall my initial introduction to the motion picture Jaws was initially by way of seeing the rising shark poster. That huge shark, its jagged tombstone teeth, its waxy blue skin and sheer scale was mesmerizing to a fresh, wide-eyed ten year old boy. The explosion of bubbles from beneath its head indicated it was propelling itself towards a naked swimmer on the surface of the ocean at great speed. I was fascinated with the contrasts within the movie poster. I mean the calm, almost sedate pose of the swimmer was in sharp contrast to the freight-train shark below. I remember I was so concerned for that poor woman and I was also curious about her nakedness. Where was her bathing costume? Why is she naked? She seemed so helpless and vulnerable.

The iconic Roger Kastel Jaws Poster

The rising shark poster thrilled me to bits and sent a shiver down my spine at the same time. This sensational poster was painted by Roger Kastel and was my first induction into the salty world of Jaws. It showed me somebody in that film had a huge problem on their hands with that hulking brute of a shark. But who else was it going to devour? Where was in the world was it? Does somebody kill it? I wanted to know! (Laughs.)

TTT: That’s some pretty intense fascination with Kastel’s work.

NH: Ever since I was a child I have been seriously fascinated by the sea, especially on a bright sunny day. The ocean’s surface, sparkling against a summer blue sky like a billion diamonds, is the best sight in the world. But my heady fascination for all things maritime was soon to be spoilt one day at the beach while peering into a wide clear rock pool. I remember pushing aside the silky seaweed which sailed through my fingers like mom's hair. Then, it struck! A large crab snapped its claws onto my tender fingers and wouldn't let go--boy, it hurt! I was horrified! Right then and there then life had slapped me across the face with its unpredictable nature. I learned the sea concealed things, dangerous things in its shadows, just below the surface. I mean, there it was, a small unassuming rock pool on a beautiful day, reflecting the blue sky, inviting me to explore the world within it. I felt so betrayed. This nasty little seaside experience really did disturb me. So, you can imagine my curiosity some years later when I saw the rising shark on the Jaws poster. Oh my god!

TTT: When did you first see Jaws?

NH: One hot afternoon in 1975 and it was at the Studio 1, 2 AND 3 cinema in Bolton, and then later in the year it moved to the big Odeon cinema. I went with a gang of my chums. I remember shuffling past the encased rising shark posters on the way in. I knew we were in for a major experience along with all the other innocent victims in the queue. (Laughs.) The thing was, when the movie ended I wanted more. I wasn't satisfied with seeing it just once--no way! I wanted to see it again and again and again. My buddies and I would sink low in our chairs--and I mean LOW--to avoid detection by the patrolling torch of the ice cream lady and this granted us the opportunity to watch Jaws again and again. As soon as the automated red curtains swept aside I thought, "Get those darn movie trailers out of the way!" I wanted the black, silent screen again, those few notes of John Williams score and the Zanuck/Brown opening credits. The milky water, the swaying seaweed and that word JAWS was hot-stamped into my mind. I wanted this movie so bad, again and again.

TTT: How long have you been doing sculpture work?

NH: Since Play-Doh in nursery school. (Laughs.) Seriously. My memories of sculpting started with that lovely stuff. The only problem was I just didn't know whether to eat it or play with it. God, it smelled really nice. I remember showing mom and dad my Play-Doh creations. I really did feel I had created something wonderful out of that squishy stuff but I'm sure my folks must have considered my creative offerings as nothing more than abstract lumps of turd. (Laughs.)

Throughout the period of my childhood, I went on to assemble Airfix kits and I had hours of fun assembling these, such as Spitfires and Junker bombers. The smell of Humbrol paint still makes me dizzy with gorgeous, cherished memories of childhood youth, of Christmas trees and of home, safe and warm. Then, as I got older and a little more skilled, I progressed onto the new Aurora's monster model kits. Whoopee!


I remember the first monster kit dad bought me was a 'glow in the dark' Frankenstein. The box-art was awesome, truly awesome and Frankie was sculpted walking over his own grave in a kind of trance, arms outstretched and hands clutching. With this kit, you had the option whether to attach the glow in the dark head and hands or simply the solid grey plastic head and hands--I always opted for GLOW IN THE DARK! I would power charge the glow elements under my bedside lamp until I could smell the plastic almost burning (laughs) then I would flick the switch and plunge my bedroom into darkness and relish my glowing Frankenstein beside me. I would stare at him totally transfixed until my eyes grew tired and I fell asleep. I would wake in the morning and I couldn't help but think how rather unassuming he looked in daylight but I knew the night would soon come around again and plunge me into the spooky world of Aurora. Working on these various model kits gave me an amazing understanding of how things are put together and my passion for assembling things grew and grew as a result and so did my passion for painting too.

TTT: I’m glad to hear that the Aurora legacy of creating “monster kids” is still alive and well. When did you begin Sculptoria Studio?

NH: About 1993 I think, with the determined intention that Sculptoria Studio would be another Franklin Mint in the quality of its future projects. Getting into major licenses started with my work on Jeff Wayne's 1978 musical version of The War of the Worlds. Working closely with Jeff Wayne has been an amazing experience. My time spent chatting with him at his home are very special to me and my work on these projects are still ongoing. I remember the day my brother bought the album in 1978 and I spent every day thereafter listening to it until my mom pulled the plug out of frustration. (Laughs.) I was a huge Jeff Wayne fan from then on. Jeff is a truly great guy. I wanted to create War of the Worlds collectibles he would be proud of. I subsequently created a stunning War of the Worlds Victorian theme pocket watch as well as an amazing Martian Fighting Machine CD Album Holder of infinite detail and luxury. We are continuing our negotiations with distributors and additional financiers for these exciting products. (Editor’s Note: With my own personal love of War of the Worlds, I can assure you that this blog will be covering more Sculptoria’s WOW work in future posts.)



TTT: What made you decide to pursue the Jaws license as a professional project?

NH: Are you crazy? (Laughs.) Jaws has always been in my bones, my blood, my dreams and has never left me. It has been on my creative hit list since my early model making days, I just didn't know it at the time.

Off topic a little here, I remember building the Jaws Addar 'Super Scene' of Hooper and the shark cage. I was so excited Jaws was in kit form at last and upon assembling all the parts I remember how really disappointed I was with the shark. Arggghhhhhh! It was naff. I wanted Jaws--my Jaws, THE Jaws from the movie, the shark that scared the heck out of me. All I got from Addar when I fixed it together was a white banana shark! (Laughs.) Of course, I have THE Jaws now with the work I’m doing, but I still loved my Addar kit because that's all I could find at the time by way of Jaws merchandising.





Stay tuned for part two of the interview, where Nigel discusses the upcoming Jaws: Estuary Attack diorama, the first in a series of unique Jaws collectibles from Sculptoria Studio, as well as other movie collectibles the Steven Spielberg fans are going to love.





Joe Dante's 3D Movie The Hole (2009) Will Arrive in U.S. Theaters This September

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I just heard around the 'net that Joe Dante's 3D movie from 2009, The Hole, will finally make it to silver screens here in the U.S. this September. While I still can't pin down the details about how wide this release will be, all I can say is that it's about time.


The Hole is about two young brothers who find a heavily padlocked door in the floor of the cellar of their new house. After they open the door, they discover that they've unleashed a dark force that torments them with their deepest fears.

Why The Hole has been seen just about everywhere else but here is still a mystery to me. It was shot in Canada and it has a very American look and feel to it--it even won an award at the 2009 Venice Film Festival--and yet audiences in the U.S. will be the last ones to see it in the theaters. Furthermore, it's not like Joe Dante is an obscure or unproven director--he gave us such great films as Piranha, The Howling, Gremlins, Innerspace and Matinee, and yet his first 3D movie doesn't make it into American theaters until three years after its initial release? What gives?

Anyway, below are two interviews that I found with Dante that were done during The Hole's release overseas.





An Interview with Jaws Maquette Sculptor Mike Schultz (Part 2 of 2)

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Here is the second half of my interview with Shark City Ozark’s Mike Schultz about his ongoing series of Jaws maquettes. In this half, Schultz talks about the responses he’s been getting about his Bruce maquettes from Jaws fans of all stripes, what he’s learned from working with the Jaws franchise, and the challenges and rewards that come with earning a living in the scale replica business. This half also includes a picture gallery of Shark City Ozark’s Jaws 2 maquette (a.k.a. “Brucette”), which will make its debut at the upcoming JawsFest in Martha’s Vineyard. (Photos courtesy of Shark City Ozark.) Read on….

Titans, Terrors and Toys: From what I've seen on your Shark City Ozark (SCO) blog, your Jaws maquettes and busts have been a big hit among Jaws fans. What kind of feedback have you been getting from the fans and movie prop collectors?

Mike Schultz: We have enjoyed receiving consistently positive and ecstatic feedback from our customers and fans. I’m proud to say that we have achieved a pure 100% satisfaction level, with nearly everyone writing back that their SCO shark is the crown jewel of all their collectibles. We have sold sharks to young children and people older than me, and we have sold to both everyday Jaws fans and famous Hollywood directors.

In fact, Mr. Greg Nicotero--from The Walking Dead himself--not only is one of our happiest customers, he actually commissioned us to build him a special scale Bruce Dry-Dock display stand. He loves his Nose to Tail (NTT) Bruce shark so much he actually molded and remodeled other variations of the other Bruce sharks. The on-screen sharks were all very different from each other and even from themselves, as skin padding, paint-jobs and mouth corrections were made throughout filming. We have been working with Mr. Nicotero since April 8 this year toward his future project of releasing a full scale and full length Bruce Shark display! I have a detailed article about this process that we will be posting on our Shark City Ozark blog very soon. We have already shipped to him our original prototype 1/12 scale 25 inch long Ultimate Bruce Shark, which he has laser scanned towards increasing it to a full 1:1 scale. (Editor’s Note: Click here to read the latest update on the SCO blog about the full-sized Bruce replica project.)

We are doubly honored to not only have been chosen by Nicotero and called into this project, but that it is our shark and our work that has been chosen as the best of the best for the project. What an exciting honor for our family, and I’m very excited to be involved in this process. This is also a great payment towards the many months of 16-hour shop days we’ve put in to make these sharks and molds and prototypes. The hard work is paying off finally for the entire family, and in ways we never thought possible.


Shark City Ozark's NTT Bruce Shark maquette, complete with 
Dry-Dock display stand and scale-sized barrels.


TTT: I've read that Jaws art director Joe Alves was really impressed with your Bruce replicas. Have any other cast and/or crew members for the Jaws movies commented on your work?

MS: So far, we have been pleasantly surprised every time that our phone has rung and the ID reads “California”. Mr. Alves was the first to call me. He had been kind enough to respond to many of our e-mails and he provided me with a great deal of information and materials for both Bruce and Brucette--the Jaws 2 shark. It has been several years since he first called me out of the blue, and it’s been at least since November 2011 since I last spoke with him. He has been very encouraging, guiding us to get these sharks just right. I am currently trying to begin a dialog with several other cast and crew members from the Jaws films, but so far it is slow going as many of them still do not know me well enough.

TTT: How supportive has Universal been?

MS: Sadly, I gave up on Universal four years ago. Much like George Sohn of Toynami told me last year, they make it nearly impossible to achieve anything of any value. It’s almost like they deliberately refuse to produce any marketable licensed Jaws materials that have any lasting value to them. George and I agreed to work with Universal at one point, but George got so disheartened in dealing with them that he wrote me and said that he swore to never, ever to deal with them again until they changed leadership. Universal desk-pilots and bean-counters may very well be the leading reason why there has been such a dearth of collectible licensed material for Jaws these last 30 years. They simply do not operate in any form or fashion like any of the other studios do. Many toy companies refuse to deal with them.

TTT: I'm sure that forming an association with the Big Bad Toy Store site was a major boost to your customer base. Have any other toy and/or movie replica distributors expressed an interesting in partnering with Shark City Ozark?

MS: Big Bad Toy Store has opened up a whole new world for us. They are affiliated with a large number of other retailers, especially in the orient where we do well. We are also partnered with Star Wars Toy Box, which has been very helpful for us. We are still trying to attract the interest of other big name toy and collectible producers, but so far the answer has been the same as from Toynami--namely, that few who have dealt with that particular arm of Universal Studios ever go back for another round of the same.

A lot has happened these last few years. It was a big deal when I got to be a guest speaker on that Comic-Con panel in San Diego in 2011. I sat with Hasbro on one side and Mattel on the other--and that was during my second year of making Bruce maquettes! Many artists spend their entire careers doing what they do and are not able to enjoy such exposure, and I give full credit to these sharks.

Who knows what the next year or release will bring us? Personally, I would give my left anything just about to partner with Hot Toys or Sideshow Collectibles so that they would distribute one of our sharks.


Mike Schultz with a Bruce bust at Comic-Con 2011.


TTT: During your research into the mechanical sharks, what was the most surprising thing you've learned about the Jaws franchise?

MS: Honestly, what surprised me the most was what I have learned about myself. Nobody has been successful at doing this for 30 years now because I do not believe many have the experience to this correctly. I believe that a few other passionate and experienced Hollywood effects artists could have done what I have been doing these last few years had this been their passion, and done better than me to boot. But I am surprised that I have had what it takes to do what I've been doing all along. I should have been braver and stepped out on a limb 10 years ago.

I guess the next big thing I have learned that was surprising to me--and this more directly answers your question--is the absolutely crippling level of politics involved in these Jaws movies, let alone marketing them. I stand amazed that any movie can be made successfully EVER, with the dead weight that passes for leadership in many of these production companies and studios. Everything rises or falls on leadership. It seems to me that anyone who is skilled at what they do for a living must spend far more time with inept leadership, or fending off gossip, or shouldering the griping and backstabbing, or pushing to do something correctly than whatever it was that they were actually hired to do. I applaud Alves, Roy Arbogast, Kevin Pike and all of the others who must have had to fight far more than we’ll ever read about to do what they did for the Jaws movies. They’re real champions in my book.

TTT: Now that you have committed to doing maquette work on a full-time basis, how have things changed for you and your family?

MS: One thing we had to do and are almost completed with is revamping our lives from the ground up. You see, what makes other collectibles so affordable that they are mass produced in China or Mexico. We want our prices to be lower, because obviously we can sell more with lower prices, but that’s not very possible for most people living in America these days due to the economy. So, what my family and I are doing is restructuring our entire lives from the ground up, in order to make ourselves more like China or Mexico!

What we have been doing all year is cutting our needs to the bone. It could all be summed up by asking this question, “How much money would you really need to survive if you could live mortgage free?” We have moved to a much smaller and simpler lifestyle, without many modern conveniences. We now live in a very small and much older house than what we used to enjoy, and our mortgage will soon be paid in full. Instead of city water, we live off of a well. It’s a very basic lifestyle, but we already are getting used to it and appreciating it. Instead of living in splendor and trying to pass the cost to our customers, we have taken a serious cut in luxuries to live more simply, and are passing the savings to our customers for all our future releases. It’s been good for us, and it will greatly benefit our customers.

TTT: After you finish your current line of Jaws sharks, what do you plan on doing next? Will you continue to produce movie replicas for collectors?

MS: YES! Some of the areas I want to move into soon are dinosaurs and superheroes. I already have a few prototypes in the works along these lines. There are so very many sectors of untouched fandom crying out to get their own collectibles that I feel I could stay busy for life just trying my hand here and there. But dinosaurs and their kind have always been near and dear to my heart. I would like to have 50 active products online, but the challenge is that each product has its own unique needs in terms of production materials. That range of products makes it difficult to maintain stock of everything needed for every separate thing.

We also want to add dramatically to our Reel Life Shark series as well. We have 29 additional Jaws and Reel Life Shark prototypes either complete or nearly complete that we desire to market. Each should have its turn in the spotlight, although I do not wish to spend another year or two making the same sharks every day, week and year so I cannot guarantee how long what we currently offer will remain on the SCO site.

We are serious about what we do, and we want to be doing this for many years to come. The two things that everyone wants are the very best and the very affordable. Keeping that in mind, we will try to juggle all the variables to provide both of these things to our customers through our products. Putting out the best shark replicas was good enough from 2008 until now, and we feel that the combination of putting out the best sharks at the most irresistible prices is the key to surviving and excelling into 2013.



Thanks for the interview, Mike! Keep checking the Shark City Ozark site for updates about their series of Jaws maquettes, which will soon include replicas of the mechanical sharks from Jaws 3 and Jaws: The Revenge. Shark City Ozark will be at JawsFest: The Tribute, which will be held at Martha’s Vineyard during August 9 – 12, where the Brucette maquette will make its official debut. See below for pictures of this amazingly accurate sequel shark maquette, which is a 1:12 scale replica of the platform "luxury" shark that was used during the filming of Jaws 2.













An Interview with Jaws Maquette Sculptor Mike Schultz (Part 1 of 2)

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Two Bruce maquettes from Shark City Ozark.


August is going to be a fin-tastic month for Jaws fans. Not only will Jaws be released on Blu-ray on August 14th, but the JawsFest: The Tribute event will be held in Martha’s Vineyard from August 9th to the 12th. At this event will be yet another Jaws milestone: Shark City Ozark will be at JawsFest to officially launch its Jaws 2 maquette, the second in its “Ultimate Bruce Shark” Collector’s Set. That fact that Shark City Ozark has already produced several different movie-accurate Bruce maquettes is amazing, but its production of movie-accurate maquettes for the sequel sharks is unprecedented for the Jaws franchise.

To help celebrate the long overdue Jaws milestone, I had the chance to interview Mike Schultz, the owner of Shark City Ozark and its chief sculptor. Read on for the first part of the interview, where Schultz recalls his first encounter with Jaws, his experiences with sculpting his own mechanical sharks, and his struggles to bring to Jaws fans their own complete versions of Bruce--as Quint himself would say, “The head, the tail, the whole damn thing.” (All photos are provided courtesy of Shark City Ozark.)

Titans, Terrors, and Toys: How long have you been a Jaws fan? When did you first see Jaws?

Mike Schultz: I did not see Jaws when it first came out. I was about 7 years old at that time, so I didn’t see the shark until the re-release. The audience I watched it with included very large woman who blocked most of my view. Every time the shark made an appearance, she screamed and jumped in front of me so I couldn’t see a thing! So, even when I finally did get to see Jaws, that first time was completely Bruce-less. Still, I had loved sharks before that and I was into reading about them and modeling them as well as dinosaurs. If an article, toy, comic or magazine had a shark involved, I collected it.

It was not until home VCRs came out that I began to collect really usable reference materials of the many different Bruce sharks. I would close all of the curtains in the room, set up a camera on a tripod, pause the VCR at the good spots, and take photos. I would study these pictures to death for my different sculptures and models. Back then, I mostly made stop motion puppets and not the fully mechanical kind. They came later. So Jaws has pretty much dominated my time ever since I can remember. Had it not been for that movie, who knows?

TTT: So your interest in sculpting began though your interest in sharks?

MS: Yes. I learned drawing, sculpting, modeling, metal and wood working and working with many different natural and synthetic materials just so that I could achieve my different goals of making sharks, monsters and spaceships for my Super 8 films. I studied under magnifying glass any photos I could get of special effects workshops. If they used a particular tool or material, then I would research it at the library and through effects publications. I was actually making plastics out of spoiled milk and formaldehyde like they used to for making billiard balls last century, and making latex foam using citric acids! Back then, the real materials were too expensive for a kid mowing lawns, so I did what I could with what I learned from study. I would also hang out a lot with maintenance men at apartment complexes and auto mechanics and junkyards just to get experience working with tools and torches and the like. All for the goal of making my stop motion films better. Later, that grew into sets and miniature work, which led to cable control creatures.

Everything somehow always led back to sharks. I even made my first mechanized shark when I was 11 years old. I had to vulcanize the rubber using steam, and I remember suffering many of the same problems that the movie crew suffered with their Bruce sharks. My shark’s paint was stiff and cracked at the stretchy points, and its skins tore and wore rapidly. Smoothly running joints and motors would inevitably stick and jam. The snout and jowls would wrinkly horridly and unrealistically if the mouth closed too far. That sort of stuff. Another shark I made in high school was cable controlled and never broke down, but I got tired of making new skins for it as they wore out rapidly. Many of the sharks I made were just for fun, but this one got me an A as a science project since it could bare its upper jaw just like a real shark.


A Shark City Ozark maquette of a mako shark.


TTT: Did your interest in sharks lead you into the line of work you’re doing today?

MS: Sort of. I decided in my early twenties that I enjoyed making sharks, but did not like the career aspect. The people in the field that I had talked with spent more time worried and unemployed than working, and when they did work it was during insane hours and under high pressure, and not ever enough pay. I did not want that life. Even the pros seemed stressed and burned out and quite used up. Although I loved it, I did not love it that much to lose my life to it. So I no longer aimed to make that field my life’s work. I wanted to have my cake and eat it too somehow.

I became a garbage truck driver for almost 8 years. It allowed me to marry, start a family and pay the bills, but I always had a workshop and a project going. Some of the shark sculpts and models that are pictured on my commissions gallery page on Shark City Ozark came from those years. During that time, I made the forward 6 feet of a 10 foot great white shark. It even rode on its own trolley arm. It was water-tight, pneumatic and strong enough to lift me off the ground. We actually used that prop years later to try and win money in a short funny sketch trying to get on this new TV series called America’s Funniest Home Videos. (You may have heard of it.) I often wonder what happened to that footage we sent to them.

Once Jurassic Park and its sequels came out, I pretty much put the sharks aside to make the money by making dinosaurs. On the side, we set up own local/semi-local Internet business to make and sell dinosaur fossil replicas. We sold thousands of Velociraptor claws and T-Rex teeth at the time. This led to us building the dinosaur displays for museums, too. One job usually led to another, since dinosaurs stayed hot for the first Jurassic Park sequel. Those were fun years. I even got to work on a large fossil dig for awhile in Texas due to knowing the right crowd for such a project. Good times and good pay.


A Shark City Ozary T-Rex Head Mount--a perfect gift for Turok!


TTT: That sounds like it was a lot of fun. What made you decide to pursue the Jaws license as a professional project?

MS: When the dinosaur-craze cooled down, I returned to work in sharks. Sharks are almost always hot in terms of demand. I had acquired a poor quality taxidermy great white shark head about this time. I cut off about 35 percent of it, added about 50 pounds of clay, and remodeled it into a picture-perfect Great White Trophy Head Mount. Once molded, I was able to produce and sell these replicas of a ten foot great white shark’s head at a rate of about two per month on Ebay. I did this for about six years to make ends meet.

One day after searching the Internet for anything new on Jaws, I realized that it was a dead field--dead only because nobody was making anything for fans that was worth their money. I felt that between my background in shark fishing, shark modeling and special effects, I might just be the guy to do Bruce justice. So I found a fan site and announced my goals.

TTT: How hard has it been to find materials regarding the Jaws sharks?

MS: It has been a nightmare finding worthwhile material of the movie sharks. Like many fan bases, it was rare to find those in the Jaws arena who had what I needed and then convince them to share it with me. You have personalities who horde everything that comes their way and once they get their hands on something they never share, even though they often hint at what they have for pride’s sake. Others actually have been doing their homework and gathering materials all these years for things like the Memories From Martha’s Vineyard book. Let me tell you, if had I the photo reference material put out in that book last year, the Jaws fans would already have been drowned in my accurate Bruce Shark collectibles years ago!

TTT: How hard has it been to make something that actually looked like Bruce, as opposed to just a mean looking shark?

MS: I believe that the two main areas that must be addressed in order to replicate the Bruce sharks perfectly are that of proper resource material study, and then sticking with what the reference materials measure out as and never guessing or going with some artistic flair. What many artists and fans do not understand at all is the simple nature of these props. Most have never made a mechanical shark or stop motion puppet. They don’t understand the materials or reality of what is in front of their faces. They think “shark” and superimpose their will on their model and that is the basis for nearly every attempt at modeling Bruce coming out looking like a great shark, but not like Bruce. Or, if the artist does try hard and does have talent, then he will achieve a ‘Bruce-like’ shark that looks somewhat like Bruce from maybe two or three angles but the illusion melts from any other angle. I had never seen anyone actually make a proper scale model of Bruce the shark like they would an F-16 fighter jet or model tank.

My scale Bruce shark model was going to be different. Mine would reflect the actual proportions, with carefully measured angles and curves that make Bruce look like just like Bruce. In a nutshell, I did back then what laser scanners do for people now. Even if I don’t believe my eyes, I will still convey those curves and angles and measurements. I have built props and puppets and mechanical sharks for over 30 years, so that is naturally part of the input as well. I understand the properties of skin stretch and where and why models have hard and soft areas. My wrinkles will look like Bruce’s wrinkles because I know what was under that skin, what that skin was made of, how that skin works, how thick the padding is, and what these materials are like when waterlogged and stressed. You can’t replicate on this scale at this level of museum display quality and remain accurate historically unless you have truly been there, done that and got the t-shirt yourself.


A Bruce maquette wearing a bib, because munching on Amity swimmers can get messy.


TTT: How do you go about converting the information that you get about the mechanical sharks (productions stills, schematic drawings, etc.) into something that can be scaled down into a miniature size?

MS: I do what a laser scanner tries to do, only it has the benefit of working from an actual three dimensional model. For me it has been slow going. My archenemies are lens warping, and poorly cropped or poorly lit photos. Of the 14 GB of photos and footage I have of Bruce, I would be stretching the truth to put my blessing on even 3 GB of that material being of any use as reference material. Often what you need to measure is covered by water, or a boat, or someone’s hand or head. In other cases, the area you need to see is dim or out of focus or in the shadows or something. It is a very frustrating process, and very time consuming and error prone once the material can be found and measured. It must be taken into Photoshop and tortured into giving up its useful data.

Many don’t realize that the sculpting and modeling artist has been nearly completely replaced these days by lasers and computers in the toy and action figure industry, which is a shame. Rapid prototyping and the race for the quick buck has nearly wiped out the joy of getting your hands dirty with clay and materials. Those that still know how to get their hands dirty have been relegated to the tasks of simply cleaning up what the computer prints out in three dimensions. Very few companies will pay for talent, but they will mortgage their futures on the latest in rapid prototyping machines and software. To be blunt, it’s very sad. I think we garage-artists share the pain that Phil Tippet must have felt when computers were brought in to replace go-motion in Jurassic Park. Mind you, computers have a place like any other tool, but it is wrong to replace or to starve a talented artist just to rush the next “Amazing Spider-Man Dirt Bike” toy out to Walmart.



Stay tuned for part two of this interview, where Schultz discusses the fans’ response to Shark City Ozark’s maquettes, the feedback he’s received from Jaws franchise vet Joe Alves, and what he has in store for horror and sci-fi collectors in the future.