Showing posts with label War of the Worlds. Show all posts
Showing posts with label War of the Worlds. Show all posts

An Interview with Jaws Diorama Sculptor Nigel Humphreys (Part 1 of 2)

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While continuing my obsession with high-quality replicas of famous movie monsters (an obsession that dovetails with all of my other movie-related obsessions), I have recently found promotional pictures for a series of Jaws dioramas that being produced by Sculptoria Studio, which is located in Manchester, England. Thankfully, Sculptoria’s founder and creative director, Nigel Humphreys, was kind enough to answer a few questions that I have for him about his Jaws work, his love of sculpting, and how he applies his sculpting talents to his love of Jaws and other horror and sci-fi franchises. Read on for the first part of the interview.

Titans, Terrors, and Toys: How long have you been a Jaws fan?

Nigel Humphreys: Since 1975, I guess. My curiosity about Jaws was roughly at the time of the Planet of The Apes TV series and The Six Million Dollar Man. Oh--and The Waltons too! (Laughs.) I recall my initial introduction to the motion picture Jaws was initially by way of seeing the rising shark poster. That huge shark, its jagged tombstone teeth, its waxy blue skin and sheer scale was mesmerizing to a fresh, wide-eyed ten year old boy. The explosion of bubbles from beneath its head indicated it was propelling itself towards a naked swimmer on the surface of the ocean at great speed. I was fascinated with the contrasts within the movie poster. I mean the calm, almost sedate pose of the swimmer was in sharp contrast to the freight-train shark below. I remember I was so concerned for that poor woman and I was also curious about her nakedness. Where was her bathing costume? Why is she naked? She seemed so helpless and vulnerable.

The iconic Roger Kastel Jaws Poster

The rising shark poster thrilled me to bits and sent a shiver down my spine at the same time. This sensational poster was painted by Roger Kastel and was my first induction into the salty world of Jaws. It showed me somebody in that film had a huge problem on their hands with that hulking brute of a shark. But who else was it going to devour? Where was in the world was it? Does somebody kill it? I wanted to know! (Laughs.)

TTT: That’s some pretty intense fascination with Kastel’s work.

NH: Ever since I was a child I have been seriously fascinated by the sea, especially on a bright sunny day. The ocean’s surface, sparkling against a summer blue sky like a billion diamonds, is the best sight in the world. But my heady fascination for all things maritime was soon to be spoilt one day at the beach while peering into a wide clear rock pool. I remember pushing aside the silky seaweed which sailed through my fingers like mom's hair. Then, it struck! A large crab snapped its claws onto my tender fingers and wouldn't let go--boy, it hurt! I was horrified! Right then and there then life had slapped me across the face with its unpredictable nature. I learned the sea concealed things, dangerous things in its shadows, just below the surface. I mean, there it was, a small unassuming rock pool on a beautiful day, reflecting the blue sky, inviting me to explore the world within it. I felt so betrayed. This nasty little seaside experience really did disturb me. So, you can imagine my curiosity some years later when I saw the rising shark on the Jaws poster. Oh my god!

TTT: When did you first see Jaws?

NH: One hot afternoon in 1975 and it was at the Studio 1, 2 AND 3 cinema in Bolton, and then later in the year it moved to the big Odeon cinema. I went with a gang of my chums. I remember shuffling past the encased rising shark posters on the way in. I knew we were in for a major experience along with all the other innocent victims in the queue. (Laughs.) The thing was, when the movie ended I wanted more. I wasn't satisfied with seeing it just once--no way! I wanted to see it again and again and again. My buddies and I would sink low in our chairs--and I mean LOW--to avoid detection by the patrolling torch of the ice cream lady and this granted us the opportunity to watch Jaws again and again. As soon as the automated red curtains swept aside I thought, "Get those darn movie trailers out of the way!" I wanted the black, silent screen again, those few notes of John Williams score and the Zanuck/Brown opening credits. The milky water, the swaying seaweed and that word JAWS was hot-stamped into my mind. I wanted this movie so bad, again and again.

TTT: How long have you been doing sculpture work?

NH: Since Play-Doh in nursery school. (Laughs.) Seriously. My memories of sculpting started with that lovely stuff. The only problem was I just didn't know whether to eat it or play with it. God, it smelled really nice. I remember showing mom and dad my Play-Doh creations. I really did feel I had created something wonderful out of that squishy stuff but I'm sure my folks must have considered my creative offerings as nothing more than abstract lumps of turd. (Laughs.)

Throughout the period of my childhood, I went on to assemble Airfix kits and I had hours of fun assembling these, such as Spitfires and Junker bombers. The smell of Humbrol paint still makes me dizzy with gorgeous, cherished memories of childhood youth, of Christmas trees and of home, safe and warm. Then, as I got older and a little more skilled, I progressed onto the new Aurora's monster model kits. Whoopee!


I remember the first monster kit dad bought me was a 'glow in the dark' Frankenstein. The box-art was awesome, truly awesome and Frankie was sculpted walking over his own grave in a kind of trance, arms outstretched and hands clutching. With this kit, you had the option whether to attach the glow in the dark head and hands or simply the solid grey plastic head and hands--I always opted for GLOW IN THE DARK! I would power charge the glow elements under my bedside lamp until I could smell the plastic almost burning (laughs) then I would flick the switch and plunge my bedroom into darkness and relish my glowing Frankenstein beside me. I would stare at him totally transfixed until my eyes grew tired and I fell asleep. I would wake in the morning and I couldn't help but think how rather unassuming he looked in daylight but I knew the night would soon come around again and plunge me into the spooky world of Aurora. Working on these various model kits gave me an amazing understanding of how things are put together and my passion for assembling things grew and grew as a result and so did my passion for painting too.

TTT: I’m glad to hear that the Aurora legacy of creating “monster kids” is still alive and well. When did you begin Sculptoria Studio?

NH: About 1993 I think, with the determined intention that Sculptoria Studio would be another Franklin Mint in the quality of its future projects. Getting into major licenses started with my work on Jeff Wayne's 1978 musical version of The War of the Worlds. Working closely with Jeff Wayne has been an amazing experience. My time spent chatting with him at his home are very special to me and my work on these projects are still ongoing. I remember the day my brother bought the album in 1978 and I spent every day thereafter listening to it until my mom pulled the plug out of frustration. (Laughs.) I was a huge Jeff Wayne fan from then on. Jeff is a truly great guy. I wanted to create War of the Worlds collectibles he would be proud of. I subsequently created a stunning War of the Worlds Victorian theme pocket watch as well as an amazing Martian Fighting Machine CD Album Holder of infinite detail and luxury. We are continuing our negotiations with distributors and additional financiers for these exciting products. (Editor’s Note: With my own personal love of War of the Worlds, I can assure you that this blog will be covering more Sculptoria’s WOW work in future posts.)



TTT: What made you decide to pursue the Jaws license as a professional project?

NH: Are you crazy? (Laughs.) Jaws has always been in my bones, my blood, my dreams and has never left me. It has been on my creative hit list since my early model making days, I just didn't know it at the time.

Off topic a little here, I remember building the Jaws Addar 'Super Scene' of Hooper and the shark cage. I was so excited Jaws was in kit form at last and upon assembling all the parts I remember how really disappointed I was with the shark. Arggghhhhhh! It was naff. I wanted Jaws--my Jaws, THE Jaws from the movie, the shark that scared the heck out of me. All I got from Addar when I fixed it together was a white banana shark! (Laughs.) Of course, I have THE Jaws now with the work I’m doing, but I still loved my Addar kit because that's all I could find at the time by way of Jaws merchandising.





Stay tuned for part two of the interview, where Nigel discusses the upcoming Jaws: Estuary Attack diorama, the first in a series of unique Jaws collectibles from Sculptoria Studio, as well as other movie collectibles the Steven Spielberg fans are going to love.





It's Martian Tripods Versus Steampunk Tech in War of the Worlds: Goliath

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Fans of H.G. Wells and the steampunk genre, take note: The animated War of the Worlds: Goliath is scheduled for worldwide release in fall 2012.


Goliath is a sequel to Wells' original novel, and it will take place 15 years after the first invasion. An international defense force called A.R.E.S. has been established using technology derived from the fallen tripods, and it is called into service when a second wave of Martians arrive. In this alternate steampunk timeline, there are armored battle zeppelins and human-made tripods, and A.R.E.S. is led by none other than Theodore Roosevelt. (Move over Abraham Lincoln: Vampire Hunter--War of the Worlds: Goliath will have Teddy Roosevelt, alien fighter!)

Goliath is also a reunion of sorts for some of the cast and crew from the Highlander TV series (1992-1998). This film was co-written by David Abramowitz, a creative consultant for most of Highlander's run, and the voice cast includes Highlander vets Peter Wingfield, Adrian Paul, Elizabeth Gracen, and Jim Byrnes. Goliath is the second War of the Worlds sequel project for Adrian Paul: He also had a starring role during the second season of the syndicated War of the Worlds TV show (1988-1990), which was a sequel to George Pal's 1953 film adaptation of Wells' novel. Additional voice cast includes Adam Baldwin (Firefly, Chuck) and James Arnold Taylor (Star Wars: The Clone Wars).

A diagram of human-made tripods, courtesy of Heavy Metal.

Click here to visit the official War of the Worlds: Goliath site.



Destroy All Humans! Big Willy Unleashed Review

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This summer marks the 50th anniversary of the Mars Attacks trading card series. In honor of this milestone in dark-humored alien invasion gore, I picked up a copy of Destroy All Humans! Big Willy Unleashed for the Wii. The attitude of the Destroy All Humans! game franchise is very close to that of Mars Attacks, so it only seemed fitting to get this game while reminiscing about viciously funny alien invaders.

All of the other Destroy All Humans! games were made for Playstation and Xbox systems; Big Willy Unleashed is the Wii exclusive in the series. I never owned a Playstation or an Xbox, so playing Big Willy Unleashed was my first chance to experience a full Destroy All Humans! game. Overall, the story chapters, missions, graphics and level designs in Big Willy Unleashed range from good to average; yet where this game becomes a must-buy (albeit at a discount price) is in the variety of alien toys it lets you play with while you terrorize humans around the world. Keep reading for my complete review.

Each of the Destroy All Humans! games center on the character of Crypto, an alien warrior clone from the Furon race of space invaders who sounds a lot like Jack Nicholson when he talks. Big Willy Unleashed takes place during the 70s and Crypto's mentor Pox has used the remains of the countless human casualties that Crypto left behind during the previous two games to open a fast-foot franchise called Big Willy. A rival chain called Kluckin's Kitchen is starting to overtake Big Willy's domination of the fast-food market, so Crypto's various missions in the game involve securing Big Willy's expansion into new markets while undermining Kluckin's Kitchen. (The game mentions some of the events that happened in the first two Destroy All Humans! games, so you might want to read over their plot details in Wikipedia if you can't play them on any game system that you own.)


Most of Big Willy Unleashed's humor stems from satirical jabs at both the sci-fi genre and the 70s (a.k.a. "The Me Decade"). Horrible polyester fashions, disco music, roller-skating, the oil crisis, Patty Hearst, Colonel Sanders, poorly-dubbed kung fu movies and the Vietnam War are all fodder for jokes during the game, and the raunchy double entendre of "Big Willy" is used in every context imaginable. To squeeze some extra humor out of 70s clothing styles, the game includes unlockable outfits for Crypto to wear (my favorite is the ugly green leisure suit). The jokes mostly work, although I was disappointed that the game designers didn't satirize even more areas of the decadent 70s. At the very least, there should have been at least one nod to Don Coscarelli's Phantasm (1979), a textbook example of weird sci-fi, the undead and ghastly 70s fashions colliding in a single movie.

Each of the locations in the game is open worlds that consist of both main missions and odd jobs. There are four locations: a coastal metropolis named Harbor City, a small Midwestern town named Fairfield, an island resort near Malaysia, and a Pacific Rim country named Vietmahl. Each location is filled with numerous human characters to kill and plenty of vehicles and buildings to destroy, but the locations feel somewhat small in comparison to other sandbox games. For example, the Harbor City location only allows you to access (and demolish) a few blocks in its port neighborhood, thus leaving the rest of the city intact no matter what you do. It's frustrating seeing rows of office buildings in the background that are begging to be knocked down, and yet there's not a thing you can do about it. (Then again, Harbor City does have an amusing boat tour you can take in between killing humans, so there's that.)

But enough about the hit-and-miss aspects of the game--where Big Willy Unleashed delivers is in its copious amounts of murder and mayhem. This game allows you to do everything that alien invaders have been doing to humans in novels, comic books, TV shows and movies since The War of the Worlds was published back in 1898. This might be nothing special to gamers who played previous Destroy All Humans! games, but as a newcomer I had a blast blasting humans for hours on end.


When you play as Crypto in ground missions, you get a jet pack, a few telepathic abilities, and a selection of weapons that would make fellow clone Boba Fett green with envy. You can hypnotize humans to do your bidding, take over human bodies for infiltration purposes, and use psychokinesis to pick up and throw people and objects (the Wii's motion controls work very well with the psychokinesis feature). The weapons allow you to kill people in a variety of ways, including electrocution, disintegration, and cranial explosion. If you run out of ammo, no problem--you can use your transmogrify ability to transform inanimate objects into more ammo.

The two best weapons are the ones that are unique to Big Willy Unleashed: the zombie gun and the shrink ray. Taking a cue from z-grade sci-fi movies such as Invisible Invaders and Plan 9 From Outer Space, the zombie gun allows you to turn people into zombies that will attack other humans and turn them into zombies. This weapon is ideal for when you are outnumbered by police and soldiers and you need a distraction so that they'll shoot at something else, but it's just fun to use so you can start your own little zombie epidemics. The shrink ray is only available after you complete all of the main missions, and it can turn people and objects into harmless, toy-sized miniatures. I highly recommend that you finish the main missions first and then complete the odd jobs later, because the shrink ray comes in very handy when finishing the odd jobs part of the game.


Crypto also gets two vehicles to use: a flying saucer and a giant robot that's designed to look like the Big Willy mascot so as not to draw attention to itself when it's not in use. The Big Willy robot kind of looks like the mascot for the Big Boy chain of restaurants. The saucer comes equipped with a sweet selection of weapons, from the precise death ray to the wide-reaching sonic blast, and the Big Willy robot allows you to pick up and throw objects, utilize both short- and long-range weapons, and eat people's brains for fuel. If those aren't enough, you also have to option to call in extra Furon forces whenever you completely finish everything at a location (both the main missions and odd jobs), which then turns the location into an alien invasion combat zone.

There are very few games out there that work simply because of their insatiable appetite for destruction, but Big Willy Unleashed is one of them. What it lacks in refinement and innovation it makes up for in dark humored destruction. Furthermore, if you'd prefer to go into the game with infinite ammo, invincibility and large selection of weapons, there's a list of readily available cheat codes you can enter to do just that.

Why should Martians have all the fun?

For fans of the sci-fi subgenre of alien invasions and cult classics such as Mars Attacks, the game Destroy All Humans! Big Willy Unleashed is worth the purchase. It has players wiping out humans by the dozen for the purpose of facilitating covert cannibalism on a global scale through a popular fast-food chain; if that isn't your idea of a good time, then this game isn't for you.




Nine Horror Titles that Have Many Film Adaptations but Remain Sequel-Less

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The Woman in Black, a ghost story that takes place during the Victorian era in England, made its debut in theaters across the US this weekend. While it's the first horror film from Hammer Films in decades, it's hardly a new tale. The Woman in Black started as a 1983 novel by Susan Hill, and it was later adapted for the theater, radio, and television.

With that in mind, I've assembled a list of nine horror stories that have three or more film adaptations under their belts. What these stories all have in common is that they started out on the printed page, either as books, novellas or play scripts. Yet unlike Dracula or Frankenstein--two of the most adapted horror novels in film history--none of the stories on this list ever got around to spawning a single film sequel or spinoff.

Click below to see these nine terror tales, which I've arranged according to the number of film adaptations that have been made for each title. Please note that some totals are estimated, because the more popular titles have been adapted so many times with varying degrees of faithfulness to the source material that it's difficult to determine which adaptations qualify as such. For example, the unpublished short story entitled "The Wax Works" by Charles Spencer Belden was adapted twice, once in 1933 and then in 3D in 1953. A third film in 2005 bears the same title as the 1953 version, House of Wax, but it is not based on the same source. Read on....

1. Conjure Wife by Fritz Leiber


Number of Movie Adaptations: 3, Weird Woman (1944), Night of the Eagle (a.k.a. Burn, Witch, Burn!) (1962), and Witches' Brew (a.k.a. Which Witch is Which?) (1980)

Skeptics hold a special place in the horror genre. By the end of the novel, TV show or movie, the skeptic usually becomes either a true believer or monster chow (or both)--no exceptions. Leiber took that character type one step further with his Conjure Wife novel, where the skeptic in the story discovers not only that his wife is using witchcraft to advance his career, but that the wife of one of his professional rivals is out to sabotage his career by the same means. No other skeptic in horror ever had it so bad, so much so that this novel has been adapted for the movies three times. Trivia bonus: The second adaptation was co-scripted by horror legend Richard Matheson.



2. Donovan's Brain by Curt Siodmak


Number of Movie Adaptations: 3, The Lady and the Monster (1944), Donovan's Brain (1953), and The Brain (1962)

A human brain kept alive in a jar is one of the many go-to concepts that writers use as shorthand for science run amok, and it can serve as either a main plot point in story or simply a background decoration in a mad scientist’s lab. Donovan’s Brain was the first story to popularize this idea among horror and sci-fi filmmakers, and it has three film adaptations to its name to prove it. Of course, this doesn’t begin to cover the countless Donovan’s Brain rip-offs that have been released since the first adaptation of Siodmak’s novel, rip-offs such as The Brain from Planet Arous, The Brain That Wouldn't Die, and They Saved Hitler’s Brain.



3. I Am Legend by Richard Matheson


Number of Movie Adaptations: 3, The Last Man on Earth (1964), The Omega Man (1971), and I Am Legend (2007)

It’s easy to lose count of the number of films and TV shows that have been adapted from Richard Matheson’s novels and/or from screenplays he’s written, but I Am Legend is the one that has been adapted the most times. What’s particularly noteworthy about this trilogy of adaptations are the diversity of actors who have starred as the main character (Vincent Price, Charlton Heston and Will Smith), none of the adaptations have the same ending as the novel, and that I Am Legend served as an inspiration of one of the most imitated horror films of all time: George Romero’s Night of the Living Dead.



4. The Island of Dr. Moreau by H.G. Welles


Number of Movie Adaptations: 3, Island of Lost Souls (1933), The Island of Dr. Moreau (1977), The Island of Dr. Moreau (1996)

Like Richard Matheson, H.G. Welles has provided plenty of material for movies; in Welles’ case, movie adaptations of his work date as far back as the silent era. While The Invisible Man and War of the Worlds may be two of his most well-known novels due to the popularity of their film adaptations and sequels, The Island of Dr. Moreau remains one of Welles’ most adapted works that has yet to produce a single sequel--plenty of rip-offs, but not a sequel.



5. The Body Snatchers by Jack Finney


Number of Movie Adaptations: 4

If the 1950s are to be a guide about understanding alien invasions to Earth, then we can expect the invaders to attack in one of two ways: They’ll either vaporize us with their high-tech weaponry as they did in War of the Worlds, or they’ll overrun us with human duplicates as in Invasion of the Body Snatchers. Jack Finney struck a significant chord in the collective human psyche when he envisioned an invasive alien race that did not need any form of advanced weaponry to conquer the human race; instead, they rapidly reproduced like hyper-fertile plants and effortlessly assumed the identities of people while they slept. Such a terrifying idea resulted in four adaptations and countless imitators, but not a single continuation of the original story.



6. The Cat and the Canary by John Willard


Number of Movie Adaptations: 6

The Cat and the Canary is the only title on this list that started as a stage play, which premiered in 1922. It’s also one of the few listed here that has been adapted either as a horror story or as a dark comedy. Nevertheless, its central plot--a group of people who come to a gloomy, secluded mansion for the reading of a will and find themselves stalked by a mysterious killer--was quite influential and has a inspired other titles in the horror genre, particularly in the giallo/slasher subgenre. It should also be noted that a similar play from the same era called The Bat was adapted for film three times, and that The Bat is credited by comic book writer Bob Kane as the inspiration for his most popular character, Batman.



7. Strange Case of Dr. Jekyll and Mr. Hyde by Robert Louis Stevenson


Number of Movie Adaptations: 10+

Horror and sci-fi characters who develop split personalities through mad science all have a common ancestor in Robert Louis Stevenson’s notorious Dr. Jekyll. Stevenson’s novella has been adapted so many times that it’s hard to get an exact count of what can be considered an actual adaptation. Further muddling the exact total are adaptations of this tale that add an element of gender bending, as was the case in Hammer’s Dr. Jekyll and Sister Hyde.



8. The Phantom of the Opera by Gaston Leroux


Number of Movie Adaptations: 10+

Gaston Leroux wrote many detective novels throughout his career, but his most popular story involves a vengeful, disfigured maniac who lurks behind the scenes at an opera house. Like Dr. Jekyll and Mr. Hyde, The Phantom of the Opera has been adapted so many times and in so many formats (it was adapted into a musical twice) that the exact total of adaptations remains unclear. It has also been adapted to fit more contemporary settings, as in the case of Phantom of the Paradise and Phantom of the Mall.



9. The Picture of Dorian Gray by Oscar Wilde


Number of Movie Adaptations: 10+

Curiously, the only published novel by Oscar Wilde also became one of the most adapted stories in horror cinema.  Even though The Picture of Dorian Gray is a variation of sorts on the themes explored in Stevenson's Strange Case of Dr. Jekyll and Mr. Hyde (which was published four years prior to Dorian Gray), Wilde’s book takes the old adage of how beauty is only skin deep to such sinister depths that filmmakers found it too irresistible to avoid adaptation.




War of the Worlds Tripods are Coming to Vaporize Your Model Collection This September

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Last January, I wrote a post about Pegasus Hobbies' release of an alien creature model kit based on the invaders from the 2005 version of War of the Worlds. Of course, what good are alien invaders without some kind of terrifying war technology (you hear that, M. Night Shyamalan?), so Pegasus Hobbies will be releasing a 15-inch tall kit of the alien tripod from the same movie this September.


This tripod kit looks like an amazing complementary piece for the previous alien creature kit, as well as for model kits of the alien invaders and the golden war machines from the 1953 version of War of the Worlds. The kit will consist of one alien tripod and will include additional parts--such as deployed arm lasers, tentacles and collection cages--for building you own customized version. For model-making experts who have electrical wiring expertise, the kit will also have a transparent hood and clear eye lenses for possible lighting additions. This studio-accurate tripod comes with a logo display base, and you can pre-order your kit now at Monsters in Motion.


2D Movies That I Want to See in 3D

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With Hollywood cranking out one 3D movie after another, quite a few older 2D movies are hopping on the bandwagon through post-production conversion to 3D. George Lucas plans to re-release all six of the Star Wars movies in 3D, and James Cameron will do the same for Titanic. With that in mind, here is a chronological list of films that, if possible, I would like to see converted into high-quality 3D movies. Read on...


War of the Worlds (1953 and/or 2005)


I'm flexible regarding this title, since both of these adaptations of H.G. Wells' classic novel would be wonderful to see in 3D. If you convert George Pal's version, you get the golden, ominous manta ray-like alien war machines trashing Los Angeles in 3D. If you convert Steven Spielberg's version, you get the towering, jellyfish-like alien tripods and close-ups of people being vaporized into dust, with nothing but their clothing left behind, in 3D. It's a win-win situation in my book. In fact, if the 3D conversion of Pal's movie follows Spielberg's opinion regarding the digital remastering of movies for high-definition release, you'll get to see both the floating war machines AND the piano wires that supported them in glorious 3D!




Them! (1954)


According to various sources, this classic big bug movie was originally supposed to be both in color and in 3D. Unfortunately, as the movie's fictitious mutant ants got bigger its real-life budget got smaller, resulting in a 2D, black and white movie that only has a few seconds of color footage in its beginning. Being a big bug movie fan, I'd love to see how this film would've looked had its original budget permitted color and 3D. (While I'm strictly against colorization of black and white movies, I'll make an exception in this case if it is done well and in 3D.)



The Creature Walks Among Us (1956)


This may not be the best sequel to Creature from the Black Lagoon, but it's the only film in the Creature trilogy that's not in 3D. Converting this movie to 3D--as well as converting its two predecessors from anaglyph 3D to a modern 3D format--would make for a great 3D Creature triple feature and/or a fantastic 3D Blu-ray box set.



Tron (1982)


Disney, if you are seeing this post, please read the following three step plan very carefully. First, approach George Lucas. (Don't say that you don't know him because I know that you've worked with him before--you just re-launched his Star Tours ride in your theme parks, OK?) Then, ask if you can borrow whatever thingamajig or doodad he's using to convert his Star Wars movies to 3D. Finally, use this device to convert the original Tron and re-release it in the theaters and/or on Blu-ray. With the bajillion dollars of money you have stashed away, don't expect me to believe that you can't do this.



Gremlins and Gremlins 2 (1984 and 1990)


There are just too many scenes of inspired slapstick mayhem in both of Joe Dante's Gremlins movies that I can't imagine them not being converted into 3D. Because Dante's first award-winning foray into 3D cinema, The Hole (2009), has yet to be released in the US in its original 3D format (the only available version of this movie so far is the 2D DVD that was released in the UK, Scandinavia and Hong Kong), re-releasing his Gremlins movies in 3D would be one way to compensate for such an egregious injustice.



Ghostbusters (1984)


Given the number of nifty special effects that were used in this blockbuster movie, it would be the perfect candidate for 3D conversion. Ghosts, demon dogs, and nuclear-powered positronic energy beams that trash a classy hotel, all in 3D? Count me in! Furthermore, with Ghostbusters 3 stuck in pre-production limbo, a 3D re-release of the first film would be a more than adequate substitute.



Evil Dead 2 (1987)


Yet another example of humorous, absurd horror that would benefit greatly by being converted into the third dimension. I suppose that the other two Evil Dead movies should get the 3D treatment too, but I think the middle movie would make the best usage of the 3D format with its dynamic selection of camera tricks, special effects and feats of "splatstick" comedy. Groovy!



Who Framed Roger Rabbit (1988)


There are plenty of other examples where live-action actors have co-mingled with hand-drawn, 2D characters, but this film by Robert Zemeckis is one of the most ambitious. Converting this film to 3D would enhance the film's already impressive visual illusion of flesh and blood characters interacting with those made of ink and paint. Furthermore, where else would you be able to see both Bugs Bunny and Mickey Mouse in 3D?



Arachnophobia (1990)


Somewhere out there, movie gimmick master William Castle is looking at our new CGI and 3D technology and wondering why nobody has made a 3D CGI film about a horde of tiny, killer bugs. This could be a film about a swarm of flying killer insects, which appear to fly out of the screen and into the audience (along with a surround sound audio track of buzzing to make the audience feel immersed inside of the swarm), or a film about a swarm of creepy, crawly killer insects that appear to scurry out of the screen (along with carefully placed buzzers hidden in seats throughout the theater and activated randomly during these scenes). Until this kind of movie is made, someone might as well convert Arachnophobia from 2D to 3D.



The Spider-Man trilogy (2002-2007)


There are plenty of superhero movies out there that would probably look great in 3D. Marvel has taken notice: Both Thor and Captain America are being released in both 2D and 3D versions. Yet I think that the superhero movies that would look the most spectacular in 3D would be Sam Raimi's Spider-Man movies. Spidey's mid-air acrobatics and high-flying duels with villains such as the Green Goblin and Dr. Octopus are perfect for the 3D format. (Case in point: The Universal Studio Theme Park's The Amazing Adventures of Spider-Man 3D simulator ride.) If Sony refuses 3D conversions to be made of the Spider-Man films that they own, Marvel could always do it for the Iron Man movies, The Incredible Hulk, or the short-lived computer animated Spider-Man TV series.



Sky Captain and the World of Tomorrow (2004)


As pulp sci-fi films go, Sky Captain has to be the most underrated. Even though Star Wars and its countless knockoffs modeled their narratives after pulp sci-fi from the 30s, 40s and 50s, they utilized a dirty, gritty "used universe" look. In contrast, Sky Captain took the sleek and shiny pulp sci-fi art from the same era and gleefully made sweet, sweet cinematic love to it on the silver screen. Thus, to see such artwork get both the high-def CGI treatment AND high-quality 3D conversion would be every pulp sci-fi aficionado's dream come true.



Anything by Ray Harryhausen


When Tim Burton and Henry Selick's The Nightmare Before Christmas movie was re-released in 3D, it proved that 2D stop-motion animation could be successfully converted to 3D. Thus, why not perform 3D conversions for the work done by one of the most influential stop-motion pioneers, Ray Harryhausen? Jason and the Argonauts, Mysterious Island, Earth vs. the Flying Saucers, 20 Million Miles to Earth ... the list goes on and on of works that he created that are excellent candidates for conversion to 3D.