Showing posts with label horror. Show all posts
Showing posts with label horror. Show all posts

Funko and Super 7 Go Retro with New ReAction Action Figures

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The power of nostalgia strikes again! Back in 2012, toy companies Funko and Super 7 teamed up to finish what Kenner started back in the '70s by producing a line of 3 and 3/4-inch action figures based on the movie Alien. This partnership marked the beginning of the ReAction line of action figures, one that later expanded to include similar-sized action figures based on the Six Million Dollar Man TV series.

I'm guessing that these ReAction figures must have been a success, because that would explain the recent announcement by Funko and Super 7 to produce even more ReAction figures based on characters from Back to the Future, Buffy the Vampire Slayer, Escape From New York, Firefly, Goonies, Nightmare Before Christmas, Predator, Pulp Fiction, The Terminator and other popular films and TV shows from the '80s and '90s. These figures are currently available for pre-order over at Entertainment Earth.

I find it amusing that even after the arrival of highly detailed yet reasonably priced action figures from companies such as McFarlane Toys and NECA, fans and collectors are still willing to spend money on even less detailed action figures that have a design aesthetic similar to Kenner's during the late '70s and early '80s. On the other hand, I have no room to judge--after all, the expanding ReAction line will also include figures based on classic Universal Studios monsters, figures that I'm assuming will appear similar to the 3 and 3/4-inch Universal Studio monster figures that Remco released during the early '80s.


Remco's Universal Monster action figures.


Even though I never collected any of Remco's Universal Monster figures, I eyed them with great curiosity and fascination back in the day when I was just discovering classic monster movies. Remco's line had Dracula, Frankenstein's Monster, the Wolfman, the Mummy, the Phantom of the Opera and the Creature from the Black Lagoon; the ReAction line will have the same set of characters along with the Invisible Man. Thus, while I prefer to collect figures that have greater detail, such as Diamond Select's line of classic monster figures, there's a part of me that wants to spend a chunk of change on ReAction figures so that I can have classic Universal Monsters rub elbows with more contemporary horror icons such as the Alien, Predator, a T-800 endoskeleton, and slashers such as Micheal Meyers and Freddy Krueger.

Check out the ReAction Figures and More blog for updates about additions to the ReAction line of figures.



V/H/S/2, Occult, and Special Effects in Found Footage Movies

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One of the things that I love about the horror genre is its unique relationship with low-budget filmmaking. Cheaply-made terror trashfests have been a dime a dozen for decades, but on the other hand I cannot imagine where horror films would be today without low-budget classics such as Night of the Living Dead and Texas Chainsaw Massacre. Thus, it makes sense that the subgenre of found footage films, films that deliberately look rough and amateurish, has made its home in horror. There are exceptions to the rule (such as Cloverfield, which relied on high-quality CGI effects and green screen composite shots), but the found footage subgenre has largely been populated by filmmakers of limited resources.

With that in mind, what happens when a filmmaker decides to make a found footage film due to budgetary limitations but also wants to include special effects? This post will look at that question through the approaches taken by two found footage titles, V/H/S/2 (2013) and Occult (2009). Both incorporated special effects outside of the usual blood-and-guts stuff, each with varying levels of success. Read on for my analysis, with minor spoilers for both films.

Like the original V/H/S film, V/H/S/2 is a combination of found footage and anthology storytelling; also like its predecessor, it demonstrates that found footage and anthologies don’t really mix. None of the stories presented in V/H/S/2 are enhanced by the found footage visual style, and they might have been scarier had they not been found footage films at all. (This especially applies the story titled "Phase I Clinical Trials", where the protagonist receives an ocular implant that records his everyday life. Because the protagonist has no choice to record everything he sees, this story should have worked as a found footage short. It doesn't.) Even the best story of the bunch, an unexpectedly poignant zombie tale called “A Ride in the Park”, doesn't feel like it had to be shot in a found footage style in order to be effective.


The eco-friendly, mountain biking zombies from "A Ride in the Park" in V/H/S/2.


For as gory as it is--and believe me, it is very gory in some areas--V/H/S/2 features two stories that attempt to include monsters as part of the narratives. "Safe Haven" involves a goat-headed demon, while "Slumber Party Alien Abduction" involves a group of gray-skinned space invaders; unfortunately, both types of monsters look like actors in monster suits. Furthermore, the directors of both stories felt compelled to shoot their parts in a gonzo, over-the-top style, as if the visual overload will compensate for the unconvincing monsters.

"Safe Haven" layers on as much violence and gore as possible and even though the demon has a single line a dialog that ends the story on a morbid, twisted note, the demon’s bouncing goat head on top of a human-proportioned body emphasizes just how hokey the whole story actually is. In contrast, "Slumber Party Alien Abduction" tries to compensate for its low-budget monsters by becoming much shakier than most found footage films. If the idea of shaking a camera as hard as possible to compensate for low-budget creature effects sounds like a bad idea to you, then you know what to expect in "Slumber Party Alien Abduction".


The uninvited guests from "Slumber Party Alien Abduction" in V/H/S/2.


Then again, V/H/S/2 doesn't completely fail when it comes to special effects. The zombie effects in "A Ride in the Park" are convincing, and there’s an eerie creature that appears towards the end of "Tape 49", the main story that ties all the other stories together. The creature skitters along the floor by doing a contorted form of spider walk, and it's one of the most convincing and chilling effect shots in the film. Of course, it also helps that the footage of the creature are fleeting, unfocused and poorly lit--enough to engage the imagination, but not enough to see through the effect.

In contrast to V/H/S/2, Occult (a.k.a. Okaruto) is a single-story found footage film that begins with a documentary team’s investigation of a sudden killing spree at a tourist resort a few years earlier. Their research takes them to one of the attack’s survivors, a homeless drifter who wanders from temp job to temp job. The crew’s interaction with the drifter becomes plagued by a series of increasingly strange events, and the drifter slowly reveals his belief that the attack was a sign from a supernatural force that he has been chosen to perform a special "ceremony" that will allow him to ascend to another dimension.

The director of Occult, Koji Shiraishi, is known for other found footage horror films, including the excellent Noroi (2005). In Occult, Shiraishi incorporates special effects into several of the scenes, including strange, nebulous shapes that appear in the sky whenever the drifter is present and a final shot that shows the fate of the drifter. Unfortunately, none of these effects are convincing, so why Shiraishi used them both during the film and in the film's final frames seems like a serious misstep on his part. After all, he did use special effects in Noroi but those were simple effects that succeeded in conveying an eerie, ghostly mood, so I don’t understand his difference in approach for Occult. Yet in spite of weak special effects, Occult works because of the strength of the story, its convincing characters, and its mood of dread that gradually increases throughout the movie.


Occult: Sky worms from another dimension?


It may sound like a cliché that good acting, direction and writing can save a film with weak special effects, but Occult shows that this rule also applies to found footage films. This also explains why an anthology format doesn't work for found footage: With so little time to build a narrative, characters and mood, it’s no wonder that most of the stories in V/H/S/2 went straight for explicit visual shocks even though the low-budget effects used to provide the shocks fail to deliver. Ultimately, found footage works best with stories that emphasize mystery, suspense, and the unknown, while visual effects are better left to filmmakers with bigger budgets.





Three Excellent Examples of Horror Anime: Another, Moryo no Hako, and Shiki

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The face of madness revealed in Moryo no Hako.


As someone who lives in a country where animation is overwhelmingly aimed at children and general audiences, I'm fascinated by the amount of freedom that animation has over in Japan. In particular, I'm still amazed at how anime is used as a means of telling serious horror stories, something that you'll never find here in the U.S. In this post, I will look at three horror anime series--each of which are based on a novel--that are great examples of how hand-drawn monsters, murders and mysteries can chill the soul of even the most jaded horror fan. Read on ...

Title: Another

Year of Release: 2012

Number of Episodes: 12




Plot Summary: In 1998, teenager Koichi Sakakibara moves into a new town while his father is away teaching a college in India. When his fellow students begin to die under unusual and shocking circumstances, Koichi learns that his class at Yomiyama Middle School has fallen under a bizarre curse that has haunted the school since 1972. With the help of his friend Mei Misaki, he sets out to uncover the secret behind the curse before his entire class dies.

Comments: Another is kind of like a slasher story in the sense that almost all of the potential victims are teenagers. However, unlike most American slasher stories that characterize teenagers as sex-crazed, booze-binging jerks, the teenagers in Another are likable, hard-working and normal (for the most part). Even in cases where the teenagers are abusive towards each other, they are often doing it out of fear of the curse; understanding that the kids are just trying to make the best of a bad situation, trying to survive a curse that's as inexplicable as it is deadly, makes it easier to sympathize with them and thus adds to the shock every time the body count goes up--and boy howdy, does it go way, way up.




Some horror fans might be frustrated with the amorphous, elusive nature of the curse. While there are some inconsistencies in the curse's mechanics (i.e., who dies and how, who goes insane and who doesn't, etc.), I thought that curse's unpredictability made it so much more intimidating and added to Another's vivid, Gothic atmosphere of dread and disorientation.





Title: Moryo no Hako (a.k.a. Box of Goblins)

Year of Release: 2008

Number of Episodes: 13




Plot Summary: In post World War II Japan, a failed attack against teenage girl at a train station serves as a prelude to a series of grisly murders involving severed body parts placed around the countryside in boxes.

Comments: Moryo no Hako is a brilliant mashup of pulp mystery, sci-fi and occult horror. Both stylish and well-written, it travels through a wide variety of subjects--extortion, demonic possession, transhumanism, religion, ancient folklore and so on--as it tells a story about killer's obsession with perfection and immortality. Curiously, Moryo no Hako approaches the familiar plot device of "mad science" from a unique perspective. Usually, the term "mad science" is shorthand for destructive scientific research that has run amuck or has originated from a mind of questionable sanity; in Moryo no Hako, we see a science that is so ghastly and morally bankrupt that it has the capability of pushing people to madness--even people who appear outwardly rational.




Of the anime series listed in this post, Moryo no Hako is most demanding of its viewers. Some segments are shown out of sequential order, so you'll see many things in the early episodes that won't makes sense until you get closer to the end. Furthermore, for as grotesque and depraved as this series can get, many of the episodes are thick in dialog exchanges, something that may bore some horror fans. However, this is neither pointless discussion nor exposition-heavy posturing; the dialog is loaded with crucial detail and each segment contributes something interesting and essential to the mystery. Between the out-of-sequence snippets and well-scripted dialog, watching the numerous threads of Moryo no Hako coalescing into a final revelation is like watching a flower slowly unfolding, petal by petal, into a disturbed, perverse blossom.





Title: Shiki

Year of Release: 2010

Number of Episodes: 24 (22 in the original broadcast, with an additional 2 as part of a subsequent video release)




Plot Summary: During a hot summer in the '90s, a small town in a remote part of Japan named Sotoba comes under attack by a family of vampires.

Comments: Based on the plot summary, Shiki sounds like anime's answer to Stephen King's 'Salem's Lot. While that's not an entirely inaccurate assumption, there's more to Shiki than that--much, much more.




Between its large cast of distinct characters, a well-paced narrative, and soulful commentary on the nature life and death--as well as what it means to be forsaken and what it means to be free--Shiki is a top-notch terror yarn that most vampire fans will enjoy. Even though some of the story is told from the vampires' perspective, these vampires are monsters, both deliberate and unintentional, with no attempt to romanticize them (Twilight this isn’t). Furthermore, killing the Shiki vampires is not a quick, simple task where the undead suddenly turn to ash; no, the staking, beheading and sun exposure of these vamps involves plenty of effort and buckets upon buckets of blood.





20th Century Fox and Sega Get Alien: Isolation Ready for Launch

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A few weeks ago, I did an update post about the Alien franchise that listed new projects that are currently in development: comic books, a trilogy of novels, and a video game. The video game in question, Alien: Isolation, got a significant push forward this week in terms of media publicity, with a few articles, interviews, video clips, and an official Web site and Facebook page. According to the new information, Isolation should be ready for release by the end of this year. Read on for additional details about Isolation and what it could mean to the future of the franchise's video game titles.

I've never developed a video game before so I have no idea how long it takes to produce a game of decent quality. I've heard that some games flopped because they were rushed into production and then released with serious technical problems; on the flip side, some games have started development but then were put into limbo for years due to complicating issues (e.g., game developer bankruptcy). The development of Isolation's predecessor, Aliens: Colonial Marines, officially began in 2008 and it wasn't released until February 2013 (almost a year ago), yet all that time in development still didn't prevent the myriad of problems that caused it to bomb. I suspect that 20th Century Fox and Sega have set the release date of Isolation at the end of this year as a form of damage control to compensate for Colonial Marines, to prove to both critics and fans alike that Alien is still a viable franchise with a profitable future in video gaming.




Isolation is set 15 years after Alien and it will focus on Amanda Ripley, daughter of Ellen Ripley. According to the latest news, the story of Isolation involves Weyland-Yutani approaching Amanda to help find her mother by retrieving the Nostromo's flight recorder that was somehow retrieved by the crew of the space station Sevastopol. However, when Amanda arrives at the station, its crew are fighting among themselves and an 8-foot tall Alien is stalking the station's halls, vents and crawlspaces to find fresh human prey.

From what I've seen of the game footage, the game's developers at Creative Assembly have gone out of their way to recreate the look and feel of Ridley Scott's 1978 movie. The space station's exterior looks similar to the ore refinery that the Nostromo was transporting, and the technology and build of the station's interior match the gritty, "low-fi" feel of the first film's sets. Players won't have pulse rifles, smart guns or other military-grade weapons to use, but they will have a motion detector that looks like something in between the bulky motion detector that Dallas used in Alien to the smaller, sleeker version in Aliens. Like the original film, the title creature is sleek, stealthy and extremely intimidating; according to the developers, much AI programming is being done for the creature's behavior in order to keep players on their toes.




Even though using Ripley's daughter as the main character may cause some fans to complain about the game's desperation to find a link between the game and the movie series, casting Amanda as the game's lead makes plenty of sense. Not only would she have a motive to search for her missing mother, but her extremely brief appearance in Aliens means that no major retcon of the events in the movies has to happen in order to fit Isolation into franchise continuity (as opposed to Colonel Hicks in Colonial Marines). So far, nothing has been said if Isolation will have any narrative connections to Prometheus or the upcoming Alien novels and comic books.

One thing I've noticed about the coverage of Isolation is the frequent accusation of how the Alien as a monster used to be scary but is not anymore. To paraphrase Nora Desmond from Sunset Boulevard, the Alien has always been scary--it’s the video games that featured the Alien that got timid. Looking back, most '90s era Aliens and Aliens vs. Predator games were designed to capitalize on the then-popular first-person shooter games such as Operation Wolf, Doom and Quake, and that association between shooters and the Alien franchise stuck for years afterwards. Video game developers inevitably became lazy with the Alien license, since it was easier and cheaper to make run-and-gun games with multiple, easy-to-kill targets than to create an engrossing and terrifying survival horror game. Given the ample amount of weapons that players could choose from in Colonial Marines, those programmers were obviously thinking more along the lines of games such as Call of Duty than games such as Amnesia: The Dark Descent, and such thinking isn't going to create a worthwhile horror game.




I have high expectations for Alien: Isolation and that at the very least it will encourage future game developers to approach the Alien franchise from a survival horror perspective. I'm just hoping that the new release date won't compromise the quality of the finished product.





A Preview of Jaws Estuary Attack Diorama by Sculptoria Studio

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In September 2012, I did a two-part interview with Nigel Humphreys, sculptor and founder of Sculptoria Studio, about a selection of collectible dioramas that he was preparing for avid horror and sci-fi geeks like me. I recently received word that one of these dioramas, which depicts the Estuary Attack scene from Jaws, is ready for sale. Click below for more pictures of this amazing piece of Jaws art.

There isn't much I can say about the Estuary Attack diorama other than it is gorgeous, a remarkable scale-adjusted recreation of a memorable attack scene from Steven Spielberg's 1975 creature feature. To give you an idea of how well this diorama compares to its source material, I've provided a screen capture of the scene below for direct comparison with the diorama.





As you can see, Sculptoria Studio has created an impressive piece of art that would make a great addition to the collection of any avid Jaws fan. Here are some additional pictures that provide a closer look at the diorama's many details:












The Estuary Attack diorama is the first of many other collectible items that will be released by Sculptoria Studio. Future releases will include more pieces based on Jaws and other hit movies such as Close Encounters of the Third Kind, The Fog and 300. If you are interested in purchasing the Estuary Attack diorama, contact Sculptoria Studio at nrhcollectables@gmail.com.







The Fantastic Four(th): A Review of Lou & Yana's JawsFest 4 DVD

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They said they wouldn't do it ... but the fans demanded otherwise. Thus, with great pleasure I had the privilege of recently receiving a screener copy of Lou & Yana's JawsFest 4: Revenge of the Finatics DVD. This DVD marks fourth and final installment in Lou and Dianna "Yana" Pisano's series of fan-made videos that are devoted to Jaws, the franchise that it spawned, and the locations at Martha's Vineyard and elsewhere that made the franchise possible.

Of course, the Pisanos' previous trilogy of JawsFest DVDs are extremely comprehensive about Jaws and its connections to Martha's Vineyard, so what could possibly be left to cover? PLENTY. Read on for my complete review of Lou & Yana's JawsFest 4, a DVD with plenty of interviews, location tours, sing-a-longs, and shark jumpings.

For those of you who are familiar with the previous three Lou & Yana's JawsFest DVDs know, their productions are mostly tied to the JawsFest events that were held in Martha's Vineyard. The first DVD features footage from the first JawsFest in 2005, while the third DVD features footage from another Jaws event (a pseudo-JawsFest) in 2011. JawsFest 4 covers JawsFest: The Tribute, the third (and possibly last) Jaws-centric Martha's Vineyard event that was held in 2012. I wasn't able to attend any of these events, so I'm very thankful that the Pisanos made the effort to capture footage from each of them and make it available to other Jaws fans who couldn't be there in person and who may never visit Martha's Vineyard at all.

JawsFest 4 does a commendable job in providing the highlights of JawsFest: The Tribute. It features cameos from many franchise alumni, including Jeffrey Kramer, Susan Backlinie, Lee Fierro, Joe Alves, Carl Gottlieb and Tom Dunlop. Even special effects wizard Greg Nicotero makes an appearance due to his astonishing contributions to the event that included life-sized replicas of Jaws actors Roy Scheider, Richard Dreyfuss and Robert Shaw. There were Jaws screenings, autograph tables and panel discussions--including a panel called "The Women of Jaws" that was hosted by none other than Yana Pisano herself!


Yana Pisano (far right) and "The Women of Jaws".


In previous JawsFest DVDs, the Pisanos visit many sites on the island that were featured in Jaws, Jaws 2 and Jaws: Revenge; in JawsFest 4, the Pisanos up the ante through their active involvement in several JawsFest events. The DVD shows them acting as tour guides, both on the water and in a bus, alongside fellow "Finatic" Jim Beller. Not only has Beller appeared in the previous JawsFest DVDs and worked with Matt Taylor in assembling photos for the book Jaws: Memories From Martha's Vineyard, he also had items from his vast collection of franchise memorabilia put on display in Jaws- and shark-related museum exhibits in both the U.S. and abroad. For JawsFest 4, Beller contributed some video footage from a July 2012 exhibition called SHARK, which was curated by famed marine conservationist, author, and painter Richard Ellis at the Nova Southeastern University’s Museum of Art in Fort Lauderdale, Florida. Why the Chamber of Commerce of Martha's Vineyard doesn't have the Pisanos and Beller on retainer is still a mystery to me.

JawsFest: The Tribute is only part of JawsFest 4; it also includes footage from the Jaws ride at the Universal Studios theme park in Florida, a ride that closed in January 2012. The DVD features plenty of Jaws 2 stuff, including footage of Florida locations seen in the sequel and a Jaws 2 cast reunion that was held in Los Angeles in March 2012. These tidbits neatly dovetail with Lou Pisano's other recent Jaws 2 efforts: Not only was his three-part retrospective, "The Guts of Jaws 2: Appreciating An Underappreciated Sequel", published in SCREAM magazine (you can read the entire article here), but he is also at work with Michael Smith on an upcoming book about the sequel. (Smith also helped with the production of JawsFest 4.)


The Pisanos, adrift in a sea of Finatics on Martha's Vineyard.


Yet with all of the interesting Jaws stuff that it offers, JawsFest 4 wouldn't be entertaining if it weren't for the Pisanos and their merry band of Finatics. Since the release of their first JawsFest video, Lou and Yana have been making a name for themselves within the fan community and building a fan base of their own. By the time JawsFest 4 rolled into production, plenty of Finatics were willing to contribute whatever they could to bring the JawsFest series to a delightful close. If you've seen the previous DVDs, you'll see plenty of familiar faces on the screen; even "Sir" Edward McCormack and Mike "Quint" Hadji, two Finatics from England, contributed some amusing video clips from their corner of the globe as part of the series' finale. Furthermore, the Pisanos have a wonderful chemistry as a couple and that chemistry, along with their infectious enthusiasm, carries over into each of the fan projects they do. In short, if they're having fun you'll be having fun too, and JawsFest 4 is a big bundle of fin-tastic fun.

Click here to learn more about how to get a copy of JawsFest 4 and other related DVDs. While the JawsFest DVD series is officially over, the Pisanos have plenty more "Fests" in store for fans like you and me. In addition to the aforementioned Jaws 2 book project, they also have produced the HalloweenFest DVDs, a short movie trilogy that's a tribute to John Carpenter's classic slasher films, and Lou & Yana's TalkFest, an ongoing online radio show that airs weekly on the Blog Talk Radio site. TalkFest recently recorded its 100th episode and the Pisanos also produced the Lou & Yana's TalkFest: The Movie DVD, a video that was recorded during JawsFest: The Tribute and is a companion piece of sorts to JawsFest 4.


JawsFest 4: Revenge of the Finatics--I've got mine!





Alien Franchise Update: Reboots, Sequels, and a Prequel Sequel

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As a horror and sci-fi nerd, I do what I can to keep my franchise scorecard up to date. Right now, Star Wars and the superhero universes of DC and Marvel are currently developing a selection of movie and TV releases, while many other franchises are stuck in some form of reboot--either making another reboot sequel (Star Trek), preparing to release a reboot (RoboCop), or starting pre-production of a reboot (Terminator). I've also been keeping current with developments in the Alien franchise, which has a number of projects in development but only one movie in the works. Read on for more details about what 20th Century Fox has in store for the horror franchise where no one can hear you scream.

Comic Books: The only reboot that's planned right now for the Alien universe is being done by Dark Horse for its lines of Aliens, Predator and Aliens vs. Predator comics. According to io9's interview with the creative team behind the reboots, the new comics are being planned in conjunction with each other along with Dark Horse's new line of Prometheus comics. Presumably, this new expanded Alien, Engineer and Predator universe will be much more unified than the previous Dark Horse comics, which I think is a step in the right direction.

While the new comics will regard all of the previous stand-alone movies as canon, it appears that the AvP movies will not be referenced in any way by the new comics. Then again, since those movies cribbed most of their key ideas from Dark Horse's AvP comics anyway (such as Predators hunting Aliens as a rite of passage and the possibility of Alien-Predator hybrids), I don't think that the omission of specific details from those films will make much of a difference in the new comic stories.




Movies: So far, the only movie that's planned for the Alien franchise is a sequel to Prometheus, the 2012 Alien prequel. Director Ridley Scott and cast member Michael Fassbender have both confirmed that Prometheus 2 will happen and it will most likely go into production in 2015.

Video Games: Even though Sega's Aliens: Colonial Marines was a disaster, that hasn't discouraged the company from trying its hand at publishing another Alien game. According to Kotaku, Sega is overseeing the development of a new game called Alien: Isolation that will place a greater emphasis on survival tactics over run-and-gun action. Isolation will take place on a space station and most of the game will feature only a single Alien; however, the most interesting details about this game are that its protagonist will be Amanda Ripley, daughter of Ellen Ripley, and its other characters will include clones. (FYI, Amanda is mentioned in the extended director's cut of Aliens, not the theatrical release.)

Amanda's presence in Isolation suggests that it will take place between Alien and Aliens, although why Amanda is being used at all outside of her obvious connection to Ripley remains a mystery. Furthermore, clones don't appear in the Alien saga until Alien Resurrection, which takes place 200 years after Alien 3. Perhaps Isolation will provide more background details about certain plot points in Resurrection, but that's just speculation for now.

Novels: A new novel entitled Alien: Out of the Darkness will be published in January 2014. Written by Tim Lebbon, Out of the Darkness is the first of a trilogy of novels that take place between Alien and Aliens. The other two books in the trilogy are being written by other authors, but each novel has been developed under the supervision of 20th Century Fox with the intent of making them part of franchise canon. Whether the new novel trilogy will have any connections to the Alien: Isolation game is currently unknown.

Lebbon has already said in interviews that the plot of Out of the Darkness will involve Ripley and Ash. According to him, some of Ash's android consciousness remained alive in the computer of the Narcissus escape pod, but he hasn't said how Ripley will be involved in the story while also remaining in hypersleep. I'm guessing that the novel with have a situation along the lines of the early scenes of Prometheus where the android David was watching Elizabeth Shaw's dreams--maybe the disembodied Ash will be invading the dreams of Ripley.




I think that each of these projects have great potential for continuing and expanding the Alien universe. However, the fact that 20th Century Fox is only willing to develop "canon" stories in video games and novels suggests to me how reluctant it is to commit to a new Alien movie project. Ridley Scott may still be working on Prometheus 2, but that doesn't mean that Fox couldn't support the production of a new Alien movie in the meantime. Furthermore, even though Fox is willing to label certain non-movie Alien projects as franchise canon, it's questionable as to whether such classifications will be maintained over time. For example, the Colonial Marines game was hyped as being "canon", but I suspect that the game's poor sales and critical drubbing has since caused Fox to retract that claim.





After Nearly Three Decades, Blockbuster Goes Bust

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I'm sure you heard the news by now that Blockbuster, the one-time reigning champ of the home video rental business, is finally closing for good. After winding down for years with increased competition from rivals such as Netflix and Redbox, all Blockbuster stores will be closed as of January 2014.

During the heyday of home video rentals, I didn't have access to a Blockbuster store. The nearest one was almost an hour away, so my VHS rental choices were limited to the local video stores in the town where I lived. What this meant for me--and as I'm sure it meant for others who lived in remote rural locations--is that Blockbuster represented the best of VHS rental selections. The video stores nearest to me were able to keep up with the high-profile theatrical releases of the 80s and 90s and they introduced me to low-budget curiosities such as Equinox and The Flesh Eaters, but their overall selections of films from the 1930s up to the 70s were extremely poor. Thus, if I wanted to familiarize myself with the works of noted horror film talents such as Ray Harryhausen, Val Lewton and Vincent Price, I would have to go to Blockbuster.

The closing of Blockbuster represents the end of one form of film distribution and its inherent limitations, so I'm kind of glad to see it go. Newer services such as Netflix, Redbox or Hulu have their limitations as well and I've noticed that some films that aren't being carried by those services can sometimes be found on YouTube (particularly foreign horror movies and American made-for-TV horror films). Nevertheless, digital distribution through the Internet and formats such as DVD and Blu-ray have made life so much easier for film buffs--particularly horror film fans such as me.

Regardless, I can't let this kind of milestone that's so closely attached to the VHS format go without celebrating one of the most memorable aspects of VHS rentals: the colorful and gaudy box cover artwork. Click below to see a selection of VHS cover art that I pulled from sources such as VHS Collector and VHS Wasteland.














































Here's to you Blockbuster and the VHS rental business you championed. Without you, so much trashy stuff would never have made it into unsuspecting homes across America and for that I salute you. Click here and here to see other retrospectives I've done on the VHS rental business.