Great Moments in Slasher Film History: Bay of Blood (1971)

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As horror films go, giallo movies are among my favorites. I enjoy the subgenre's weaving of pulp mystery characterizations and plot devices into its tales of blood-soaked terror, an attribute that sets it apart from its American counterpart, the slasher subgenre. Despite their differences, the Italian giallo did inspire the American slasher, particularly in the case of Mario Bava's 1971 movie Bay of Blood (a.k.a. Twitch of the Death Nerve, a.k.a. Reazione a Catena). Critics have credited Bay of Blood as being the giallo movie that most obviously influenced the slasher film craze in the U.S. during the 80s--particularly Friday the 13th Part 2, which copied a few of Bay of Blood's death scenes almost shot for shot.

I just saw Bay of Blood for the first time the other week, and here are some thoughts about this gory gem and unique relationship to slasher films and the giallo subgenre itself. Read on....

The plot of Bay of Blood is simple. An elderly heiress dies under mysterious circumstances within the first few minutes of the film, and the unclaimed inheritance of her valuable bayside forest estate sets off a murder spree among rival family members that comes to a bizarre and unexpected conclusion within the film's final frames.

Bay of Blood may not be one of Bava's best giallo films, but that's largely because it's not meant to be. For as much as it shocked audiences during its initial release, Bava shot this film as a wickedly dark parody of the giallo subgenre itself. Most giallo films depict a single killer (or two) and a main character that spends the duration of the movie deciphering the killer's motive and identity--no matter how convoluted or improbable they might be. In contrast, almost every character in Bava's movie is both a killer and a victim, and the motive is all too clear: greed.

According to one interview in the documentary that was included on the Bay of Blood DVD, Bava made this movie as a frustrated response to fans who kept asking him why he didn't make his horror films as gory as those made by Dario Argento; if this claim is true, it would certainly explain Bava's mix of nihilism and gallows humor in the film's plot and visual tone.

With such an aim to depart from and satirize giallo narrative conventions, it's peculiar that Bay of Blood would earn its place in horror film history as the creative connective tissue between giallo and slasher films. Only a handful of scenes within the movie are directly credited with influencing the slasher subgenre--namely, the scenes where four young adults trespass into the bayside estate to party and have sex, only to be murdered in creatively gruesome ways. Within the plot of the movie, these characters have no direct relation to the feuding family members and are murdered simply because they are in the wrong place at the wrong time. Yet the gory killings, creepy woodland settings and full-frontal nudity in these scenes would go on to inspire The Burning, Just Before Dawn, Madman, Sleepaway Camp and countless other slasher movies.

Two victims united in death in Bay of Blood.

Another oddity that stems from Bay of Blood and its influence is that American slasher films that center on teenagers often feature a somewhat puritanical sense of morality. In these films, the teenage characters who partake in alcohol, drugs and sex will die horribly while the innocent and virginal teenage characters will most likely survive. In contrast, no one is completely innocent in Bay of Blood, and almost everyone is killed regardless of who they are or what they've done. When you consider the identities, motives and reactions of the perpetrators behind the last act of murder in the movie--a punch line of sorts to Bava's feature-length morbid joke--it almost feels like a refutation of the simplistic morality that would populate the slasher subgenre that had yet to exist. (Depending on how you look at it, the only real survivor in Bay of Blood is the titular bay estate itself, an outcome you'll never find in an American slasher movie.)

Bava was a talented filmmaker and the fact that he could make a low-budget film such as Bay of Blood look so impressive is a testament to his skill with the movie camera; thus, it only stands to reason that many of his imitators would lack his finesse and wit. Nevertheless, rarely have I seen such a contrast in themes between a groundbreaking film and the later films it influenced.

Before closing this post, I also want to mention another giallo film that's fit for a comparison to American slasher movies: Andrea Bianchi's Strip Nude for Your Killer (1975). This film is an average entry in the giallo subgenre, but it has all of the earmarks that would be associated with American slasher films: a masked killer, a high body count and--as the title explicitly indicates--ample amounts of nudity. In fact, the movie is structured almost precisely so that the sex and murder happen like clockwork intervals, with a murder followed by a nude scene, followed by another murder and another nude scene, and so on. I would even go so far as to say that Bianchi put more effort into balancing the portions of sex and violence in his movie than into making the killer a frightening presence.


While an American slasher movie would try to infuse the situation depicted in Strip Nude for Your Killer with the aforementioned moral structure, all of the characters in Bianchi's movie are far from innocent. True to giallo's roots in pulp mystery fiction, each character in the film in involved in some kind of vice--be it blackmail, physical abuse or sexual promiscuity. Even the characters that survive the bloodshed and unmask the killer's identity are somewhat sleazy. True, the characters in Strip Nude for Your Killer are all adults while the characters in American slasher movies are frequently teenagers, but the discrepancy between the portrayal of characters based on age between the giallo and slasher subgenres raises an important question: Does this discrepancy mean that 80s-era slashers were made for largely teenagers and if so, does that mean that American filmmakers of that time (both big-budget and low-budget) felt that there wasn't an adult audience for serial murder thrillers in the U.S.? If that is so, does that attitude still apply today, especially in light of recent slasher film remakes?




When Hotties and Horrors Collide at Atomic Cheesecake Studios

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Pinup models and pulp art for horror and sci-fi go together like peanut butter and jelly, salt and pepper, and hacking and slashing. This has been a winning combination for decades, adding curves and creeps to countless movie posters and covers of novels, magazines and comic books. Yet with many modern horror and sci-fi posters and publications trending towards heavily photoshopped pictures, what will become of this dynamic duo that fired the feverish imaginations of fantasy and fright fans for so long?

Meet Stacey Barich. She owns and operates Atomic Cheesecake Studios in Baltimore, Maryland where she specializes in portrait photography that captures the classic pinup look that was popular during the 40s and 50s. Given her choice of style, her models often pose with classic fashions, cars, furniture and other items from the Atomic Age. Click here to read an interview with Barich over at the Pinup Directory site. She will also have a special edition of Retro Lovely Magazine completely devoted to her work; click here to order your copy.

Thankfully for us vintage horror fans, Barich has done a few photo shoots that pay tribute to horror comic books and movies from the same era. Click below to see some examples of her glamorous and ghoulish work.



Attack of the 50-foot pinups!






Pinups vs. carnivorous jungle plants!






Pinups in printed peril!







Halloween pinups!







Of course, Ms. Barich is open to monster-themed ideas suggested by clients. Below are three Frankenstein-themed photos that Barich took as part of an engagement portfolio for graphic artists Paigey Pumphrey (see her work here) and Phil 'Ballsy' Balsman (see his work here).






Go to the Atomic Cheesecake Studios site for more examples of Barich’s photography, as well as information about pricing, scheduling, and how to prepare for a shoot.

Rotted Cheesecake: Here’s a zombie enjoying his preferred kind of pinups.





Gentle Giant's Jumbo Vintage Star Wars Action Figures: A Super-Sized Success or a Giant Gyp?

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As geek collectible companies go, I've usually been satisfied by the license selection and quality of work provided by Gentle Giant. However, their recent line of Jumbo Vintage Star Wars Action Figures has left me baffled.


For those of you who don't know about this line of collectibles, allow me to explain. What Gentle Giant has done is to take the original 3 and 3/4 inch Star Wars action figures that Kenner released during the late 70s and re-release them in a 12 inch scale. In other words, they're exactly like the original 3 and 3/4 inch action figures--same sculpts, same paint schemes, same number of articulation points--except that they're larger. Each figure comes in a larger-scale blister card that's likewise modeled after the original Kenner blister cards. In keeping with the larger size, there's also a larger price tag: Each figure costs either $75 or $85, a steep increase from the original figures' 70s-era price tag of $2.

(Curiously, Gentle Giant is not the first company to do this to the original Star Wars action figures by Kenner. According to the Galactic Awesome! site, a Mexican toy company named Lili Ledy released its own extra-large version of the vintage R2-D2 action figure back in 1979.)

Yes, even this guy got the Gentle Giant Jumbo treatment.

When I first heard that Gentle Giant was doing this a while ago, I thought it was some sort of limited-run novelty and that the line would be limited to figures of only the most popular Star Wars characters: Darth Vader, R2-D2, C-3PO, Chewbacca, a Stormtrooper, and maybe one or two of the human, non-masked characters. Yet the last time I checked, Gentle Giant has provided Jumbo Figure versions for almost the entire line of figures that Kenner released after Star Wars and before Empire Strikes Back. So far, only two figures from Kenner's line for the first movie don't have Jumbo versions: the Power Droid and Luke Skywalker in his X-Wing Fighter Pilot suit. Thus, 19 Jumbo figures have been released (so far), costing an approximate total of $1425.

Considering how much these Jumbo figures cost individually, I can't imagine why anyone--even the most die-hard Star Wars fan--would want one. For figures that size, they are much less detailed and less posable than other Star Wars figures that are on the market now and are available for roughly the same size (if not smaller) and the same price (if not cheaper). Even Kenner's "Large Size" Star Wars action figures, another line of 12-inch scale figures from the 70s that didn't sell well, were much more detailed than their smaller counterparts. As one toy reviewer commented in his review of the Jumbo Vintage Star Wars Figure version of Boba Fett, "It reminds me of having an oversized pencil, or a big pair of scissors. It's amusing for a few minutes, then you realize you don't have any place to put it."

Gentle Giant's Jumbo Darth Vader action figure, with the smaller Kenner version ...

... And Kenner's original Large Size Darth Vader action figure.

Oh, well. Given how many Jumbo Star Wars figures Gentle Giant has released so far, someone must be buying them. I'm guessing that somewhere out there, a hyper-obsessive Star Wars toy collector is building a Jumbo-sized Millennium Falcon toy or a Jumbo-sized Death Star play set (which would stand over 5 feet tall) for his Jumbo figures.



Hear What Muppets REALLY Think at the Stuffed & Unstrung Show

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For as fun as it can be to watch puppet shows such as The Muppets, it's easy to forget just how difficult, uncomfortable and exhausting the performance art of puppetry can be. After all, puppeteers have to be sure that their puppets perform well while they themselves remain hidden--concealed behind or inside a wide variety of objects--during live performances, sometimes for hours at a time. If you're wondering what that does to a puppeteer's fragile mind, then the live improv show of Stuffed and Unstrung is for you.

I heard about Stuffed and Unstrung the other day because there was a performance of it here this week (which I missed, unfortunately), so I thought I'd spread the word for those of you who might be interested when the show appears near you. Stuffed and Unstrung is a touring performance that's produced by Henson Alternative, a label from The Jim Henson Company that's geared exclusively towards adult audiences. The show consists of six puppeteers who use a large selection of puppets to perform improv comedy skits based on suggestions from the audience. While there are video screens present to show the comedy as it is performed by the puppets, the audience can simultaneously see the puppeteers controlling the puppets on the stage. While the comedy inevitably veers into adult territory, Stuffed and Unstrung is not so much of a parody of wholesome puppet shows like Sesame Street (such as Avenue Q) as it is a showcase of how puppetry and puppeteers excel at absurd, bizarre comedy.


Click here to visit the official Stuffed and Unstrung site, which includes video clips, pictures, articles, a schedule of upcoming performances, and a message from Brian Henson himself.



Trailer Thursday: Superman Vs. The Hulk

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While not technically a trailer, this fan-film is so amazing I had to post it. I love how they chose the Chris Reeve version of Superman to fight the modern Hulk. I look forward to seeing how this one eventually ends (provided DC or Marvel doesn't shut him down for copyright infringement or something).

A Look at Okami for Nintendo Wii

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As part of my ongoing quest to find and play as many of the top-notch Wii games as I can before the Wii cedes its place as Nintendo's primary home console to the Wii U, I just finished playing Okami. Okami itself has had a unique history: It was originally released for the PlayStation 2 in 2006, and then it was released for the Wii in 2008 with a new control scheme to fit the Wii's motion controllers.

Even though it began as a game for a different console, Okami is one of the best games that Wii has to offer. It effectively utilizes the Wii's motion controls, it looks gorgeous, the game play is challenging but not impossible, and its central story is genuinely epic in scope. Read on for my complete review.

Okami tells the tale of Amaterasu, the Shinto sun goddess who appears during the classical era of Japan in the form of a white wolf to vanquish a horde of demons that has seized control of the country. During her adventure, Amaterasu finds a selection of powerful sacred weaponry, meets a huge cast of characters, and learns a variety of ink strokes that represent divine powers, powers she can unleash with her "Celestial Brush".

My plot summary doesn't do Okami justice--the game's story is episodic in nature, and its plot is divided into several episodes. Many of the characters and locations have their own subplots that weave into the game's larger story. Even though the game doesn't take itself too seriously and maintains a goofy sense of humor throughout the story, its nuanced usage of Japanese myths, legends, folklore and geography provide a rich and engrossing gaming experience.


Complementing its usage of classical Japanese culture is the game's visual style, which looks like an animated combination of watercolor and Japanese ink painting. Such a visual style allows for an ethereal combination of 2D and 3D features and a wide variety of colors and patterns. Part of Amaterasu's mission is to restore the natural beauty to areas of Japan that have been rendered barren by demonic curses. Whenever Amaterasu succeeds in this task, the landscape erupts in a flood of bright colors that sweeps across the ground to sprout blooming flowers and blossoming trees. Likewise, there are several scenes in the game where storm clouds of varying colors, shapes and shades swirl overhead in anticipation of a battle; this layered animation provides a kaleidoscopic background that's breathtaking to watch.

What makes Okami a great game for the Wii is how it incorporates the Wii's motion controllers into the action without relying on the notoriously vague "Wii waggle". During the game, you use the Wiimote as Amaterasu's Celestial Brush, which can invoke a wide variety of divine powers. By "drawing" certain shapes on the screen, you can summon a powerful gust of wind, slow down time, prompt the blossoming of trees and seeds, and even cause the sun or the moon to appear. You unlock new powers and their respective brush strokes as you progress through the game, and these powers will help you defeat the most fearsome demons and solve the more difficult puzzles. The Wii tracks both what you draw and how you draw it, so it does take some level of skill to ensure that your drawing style can get you the results you need.


Let me be clear: Okami is a long game. There are a few points where the game could end, but then it opens up another chapter for you to complete. It took me over 40 hours to finish the game and even though I'm glad I completed it, it's something that gamers should keep in mind before picking up a copy for their own collections. It also helps to have a walkthrough guide available, because there are points in the game where it isn't overtly clear as to what you need to do or where you need to go next. In other instances, you might figure out what you have to do in one area but the game won't let you do it until you complete certain tasks in another area first. Furthermore, Okami is filled with dozens of side missions, but only a handful are required to complete the game; having a walkthrough guide handy will help you tell the difference between what is necessary and what is optional.

Okami is one of the best and most rewarding story-based adventure games for the Wii. The story has so many characters, subplots and mythic beasts that finishing it was almost like finishing a novel; that feeling alone makes Okami a rarity among video games, and an important reason to give it a chance while copies are still available.





Prometheus Technology and New Aliens: Colonial Marines Game Footage Revealed

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Being a die-hard Alien fan, I've been doing everything that I can to avoid spoilers for both the upcoming Prometheus prequel and the Aliens: Colonial Marines video game so that I can experience them as freshly as possible. I speculated about both projects on this blog before (see here and here) but I didn't want to go too much further than that. Nevertheless, too much fun-yet-non-spoilery stuff has happened lately with these titles that I couldn't help but to mention them here.

* In keeping with its viral marketing campaign, two sites have been launched in relation to Prometheus: the Weyland Industries site, and the Project Prometheus site. Project Prometheus has high-resolution pictures and schematics of the Prometheus spaceship, the Med Pod 7201, and the RT01 Transport. Each of these machines are featured in the Prometheus preview trailers, and I'm guessing that more tech specs will appear on the Project Prometheus site in the weeks to come.

* During the PAX East event that was held in Boston at the beginning of this month, Sega released more details about Aliens: Colonial Marines, which is scheduled for release this fall. The game will include a multiplayer co-op feature that allows up to four players to play through the central campaign. The most tantalizing revelation from PAX East (at least in my opinion) was the preview video that shows clips from the game's first mission: boarding the adrift and abandoned U.S.S. Sulaco to retrieve its flight recorder. Check it out:


Click here to see the comprehensive list that the AvP Galaxy site assembled of the Aliens: Colonial Marines press coverage at PAX East.



VHS Rental Memories: The Good, The Bad, and The Schlocky

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This morning, I saw in the newspaper an article that discusses how the future of movie distribution largely belongs to the digital, on-demand format and how this shift in distribution will change how people select and view movies. This isn't the first article I've read about this subject, and it won't be the last. In fact, I'm a big fan of any distribution service that allows me to watch films that I want to see (regardless of the films' lacking popularity) when it best suits my busy schedule.

Because I grew up in a time when you had to wait for movies to show at your local theater or search for older and obscure movies on late-night TV broadcasts, I can't help but to think that something is lost in the process of making movies available at the touch of a button. If you're a fan of horror movies like I am, then you know that it's not just the films that keep the fandom going; it's also the stuff that surrounds the movies that give them their appeal and stoke the imaginations of both veteran and virgin viewers alike. I'm talking about stuff like books, toys, model kits, comic books, bubblegum cards and video games, as well as the places where these items are found--libraries, newsstands, toy stores, book stores, and hobby shops. These things not only satiated my interest in the films that were currently playing in theaters and the monsters that populated those films, but they also provoked my curiosity of other films and monsters that I never heard of before.

I've posted before about the books I've read as a kid that introduced me to the weird and wonderful world of movie monsters (see here and here). This post is devoted to another kind of fantastic place where I learned about many obscure horror movies: local video stores. In a previous post, I waxed nostalgic about VHS cover art; in this post, I'll talk about the unique horrors that VHS rental stores exposed to my fragile young mind, horrors that I didn't completely understand until I reached adulthood and decided to give them a second look. Read on...

To be fair, renting a movie title online is much easier than going to a location outside of your home to find and retrieve a title. Yet I believe that there's something to be said about devoting spaces and places to particular kinds of media exhibition. In the case of video stores, much of the cover art displayed there made a lasting impression on me, as well as on other horror fans; how digital distribution can replace that kind of experience remains unknown. (Then again, perhaps it never will.)

When the video rental stores first opened, my adolescent brain did not comprehend that some of the smaller video companies were trying to break into the rental market by purchasing the distribution rights of obscure, low-budget movies--both domestic and foreign--and making them available to mom-and-pop video places through low-priced package deals. (For smaller, stand-alone rental stores, these package deals made sense: It was a quick and easy way to fill shelf space without having to rely on more expensive mainstream titles.) As the result of this practice, I wound up discovering all sorts of titles that I never heard of before--and might not have heard of by any other means. Of the new horror titles I discovered via VHS rental stores, I've divided them into four categories: No-Budget Filmmakers, Oldies But Not Goodies, Eurotrash, and Giallo. See the sections below for more details about each category.



No-Budget Filmmakers

It's impossible to be a horror movie fan and not know who Roger Corman is. Not only has he helmed his own share of well-known horror movies, but he also launched the careers of many other filmmakers. On the other hand, if you weren't lucky enough to have your career launched by Corman, then you could always try to be like Corman by directing and/or producing a series of cheapjack horror films.

Of course, VHS rental stores carried plenty of offerings from the Corman-esque Troma Entertainment, which has since gone on to become its own brand name thanks to the exposure it got in the 80s and 90s through the video rental industry and showings on late-night cable television. No, the Corman wannabes that I'm talking about are of a more obscure variety--in my case, our stores featured flicks by Bill Rebane, Earl Owensby and Fred Olen Ray.

Bill Rebane is largely known for The Giant Spider Invasion, the big bug dud where he tried to disguise Volkswagen Beetles as huge arachnids to keep his budget small. We didn't have that title, though--instead, we had Rana: The Legend of Shadow Lake, his no-budget Creature From the Black Lagoon rip-off.


Earl Owensby is an exploitation flick producer/actor who is known in some circles as "the redneck Roger Corman" and "Dixie DeMille". Even though his biggest claim to fame was his involvement with James Cameron's The Abyss (Owensby owned the abandoned nuclear plant where Cameron shot his film), his own cinematic output is not nearly as impressive. (Then again, Owensby tried his hand at 3D filmmaking a few years before Cameron did, so he has that.) Our stores carried Owensby's A Day of Judgment and Wolfman.



Fred Olen Ray did loads of low-budget horror and sci-fi during the 80s and 90s, and it has been said that his films rarely cost more than $500,000 to produce. Of his work, we had Alien Dead, Alienator, Deep Space, and Hollywood Chainsaw Hookers.






Oldies But Not Goodies

Given the number of older horror films that read about before the VHS rental business started, I was hoping that the new trend would allow me to see more classic horror movies--movies that I regarded at that time as that were release before 1970. The way I saw it, why bother renting out films older than that if they weren't any good?

Unfortunately, our local stores only carried a handful horror and sci-fi classics, including The Fly, Forbidden Planet, War of the Worlds, and Night of the Living Dead. Yet what we lacked in older classic movies, we made up for in older crappy movies: Castle of Evil (1966), Equinox (released theatrically in 1970, but originally shot in 1967), The Flesh Eaters (1964), The Mummy and the Curse of the Jackal (1969) and The Time Travelers (1964). These films have their own quirky appeal, but it was a disappointment at the time if you preferred to see work by folks such as Val Lewton, Ray Harryhausen, Jack Arnold and Christopher Lee instead.






Eurotrash

There were a ton of cheap, trashy American-made horror films from the 70s and 80s available at our video stores, but I had no idea at the time that we also had quite a few cheap, trashy European-made horror films as well, such as these fine gems:











Charles Band should be on this list as a Roger Corman wannabe but like Troma, he was able to use the VHS rental business to successfully hype his own movie production studio, Full Moon Features (a company that he's still hyping to this very day). No, Band's placement on this list really belongs in the Eurotrash category because without Band's other video company, Wizard Video, made it possible for American audiences to see films by the grand maestro of Eurotrash himself, Jesús "Jess" Franco, with this selection of titles:








Giallo

Of the categories listed here, Giallo is an actual subcategory of horror. Even though Giallo films existed long before the American subgenre of slasher films, everyone in the 80s was too busy watching the exploits of Jason Voorhees, Freddy Krueger, Michael Meyers and their countless imitators to pay much attention to the Giallo titles that made it to American video rental stores.

I didn't discover the joys of Giallo until I was in college, but it turned out that our video stores had quite a few Giallo titles in stock. Come to think of it, between the Eurotrash and Giallo titles, the horror section in one of our local video stores might as well have been labeled as the foreign film section as well. They even had Dario Argento's classic Deep Red, although it was under the title Deep Red Hatchet Murders and it had a cover that was incomprehensible to anyone who hadn't seen the film.


There were other Giallo titles on our video store shelves (mostly from Band's Wizard Video), some of which you can see below. Many of these films are currently available on DVD under their original release titles.